Originally, Ye Feiyang had planned to close the game directly, but as a game locust, he was the kind of player who, as long as it was a game, even if everyone said it was trash, he would still go and play it for a while before complaining.
Since he had reached this interface, he naturally had to take a look.
The game's main interface was a futuristic command room with a holographic map in the center. Normally, details like holographic maps and command rooms were just atmospheric backgrounds.
Ordinary players rarely paid attention to them.
However, this time, Ye Feiyang was drawn in by this background.
It was a dynamic background.
The main subject was a towering, technologically advanced space elevator that reached into the clouds. Along the space elevator's tracks, countless blue light points shimmered, outlining a celestial path paved with stars.
And on these tracks, several shuttles, gleaming with metallic luster, were rapidly ascending along the space elevator's rails, their undersides continuously spewing flames.
Although it wasn't very clear because it was a virtual projection in the command room, this background still had a strong sense of dynamism, giving a unique and striking feeling of technological wonder.
In addition to the main space elevator, there was a huge circular city wall below it. The wall displayed various city defense weapons, and outside the city, enemies marked with red dots were constantly attacking the wall, only to be eliminated one by one by the weapons on the wall.
“What is that? Are we supposed to defend this space elevator? It looks pretty cool…”
People are sometimes like this; although the background of a game's main interface has no impact on gameplay, this virtual battlefield projection was clearly made with great care.
To be able to do so well in such a detailed area made it instantly interesting.
It did make Ye Feiyang feel a bit more energized.
At least, at this point, he genuinely wanted to play this game.
Besides this background, the entire main interface also had several sci-fi-style options on the left: 【Story Mode】, 【Simulated Warfront】, 【Final Battlefront】, 【Humanoid Armament】, 【Warehouse Preparation】.
Although there were many options, only 【Simulated Warfront】 was currently lit up.
Since there was no choice, there was nothing more to say. Ye Feiyang quickly clicked on 【Simulated Warfront】.
After clicking, the game prompted him, asking if he wanted to enter the tutorial.
Ye Feiyang didn't even look and directly clicked no.
“Tutorial? Who watches that stuff…”
Although Ye Feiyang didn't even know the name of this game, that didn't stop him from skipping the Beginner's Tutorial.
After skipping the Beginner's Tutorial, the game directly entered the matching interface. After waiting for about ten more seconds, the system showed that matching was successful, and the game switched to the gameplay screen.
The game's gameplay interface was a classic 45-degree angled chessboard. The bottom three-quarters of the screen was the controllable area, with the chessboard being six squares wide and twelve squares long.
The bottommost row of the chessboard was slightly higher and had some “parking lot”-like squares, with words like 【Prepare】 and 【Standby】 written in special fonts. This was the “formation area” for players to adjust their pieces.
It could also be understood as the tile-arranging area in mahjong.
The center of the screen was the grid, and the top one-quarter of the screen was the background.
The current background, like the homepage background just now, was a giant space elevator, though its size was more blurred as a battlefield background.
As the game officially began, three Humanoids appeared in the formation area, and at the same time, their voices appeared.
“Type 95, reporting to you, Commander!”
The first to appear was a black-haired girl.
Her white dress, valiant posture, long legs wrapped in black stockings, and the rifle in her hand made people want to take a second look after the first.
Next was the second one.
“Mosin-Nagant reporting to you, Comrade Commander! Workers of the world, unite!”
The second was a silver-haired, red-eyed girl, wearing a modified Soviet winter cape, her uniform adorned with many Soviet-style small decorations, such as red badges.
What? You ask what “modified” means?
The answer is simple: no matter how valiant the character’s upper body attire was, her long black boots, snowy white thighs, and the curve of her chest would definitely not be covered.
“Colette is here~~”
The last one was a lively blonde, blue-eyed girl, whose uniform design clearly had a Western style.
Compared to the first two, this one clearly went for a cute route.
“Holy cow, this game has voice acting?”
Ye Feiyang was a bit surprised.
“The character art is pretty awesome too…”
Besides marveling at the good voice acting of these three characters, what surprised him even more was the quality of the three characters' character art.
Delicate brushstrokes, vivid expressions, unforgettable long legs in black stockings… oh, no, it was the clothing.
Ye Feiyang wasn't strictly an old-school otaku.
But when he was a child, he watched Sailor Moon and Doraemon, so he was very receptive to this art style.
This was actually why the domestic game industry in later generations saw a surge in anime-style games, and miHoYo was even able to compete with Tencent and NetEase for a time.
Ultimately, the anime style is just an art style, just like American comic style.
It's an art style that even ordinary players can accept, and even find beautiful and pleasing to the eye.
Of course, Ye Feiyang at this time certainly didn't think that far ahead; he simply thought these pieces were beautiful, with an indescribable feeling of being both alluring and cool.
The in-game perspective of Final Battlefront was 45 degrees, somewhat similar to the scenes in DNF. The Humanoids, as pieces, did not use the chibi-style commonly used in current anime-style games.
Instead, they were scaled down proportionally to their normal size.
This also meant that the presentation of the entire battlefield was actually closer to the character display in side-scrolling games.
However, the characters here could not be directly controlled.
The pace of Final Battlefront was faster than Ye Feiyang had imagined, and it was quite exciting to play.
Firstly, the firearms in the game had clear functional distinctions based on their classification.
Rifles were damage dealers + tanks, shotguns were melee + tanks, sniper rifles had low fire rate but high single-target damage, pistols were healers and could also apply different buffs, and submachine guns were squishy but high-speed damage dealers.
For an experienced gamer,
Even without the tutorial, Ye Feiyang understood it instantly.
Soon, the first wave of monsters was easily dealt with by the three girls on the field. Watching the monsters continuously pour in, only to be constantly mowed down by the Humanoids' firearm firepower.
Then new enemies would pour in again. The overall combat was actually very interesting.
This interestingness came from two aspects.