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Chapter 177: #177 - The high-tech game engine allows Weiruan to perform amazing operations!

As for the game developers, they were incredibly grateful for the black technology game engine, as their remastered old games sold incredibly well, bringing in money hand over fist.

They then rushed to use this black technology game engine to remaster their old games, breathing new life into them and making a fortune in the process.

When the vast majority of old games on the market have been remastered using this black technology game engine and released as remastered versions,

Geek Technology's purely domestic computers won't have to worry about flopping upon release.

Because this black technology game engine will definitely perfectly support purely domestic computers and the Geek Computer System.

This is Gao Nian's insidious plan!

It can be said that once this plan is successfully implemented, Microsoft will definitely be furious, and it will also shake the foundation of the X86 computer architecture!

Why is the Windows system and the x86 computer architecture so difficult to defeat?

Isn't the reason that the software and game ecosystem of the X86 computer architecture is unbreakable?

Of course, the plan is beautiful, but whether it can be done is another matter.

Reconstructing based on existing game scenes using traditional methods is very difficult to achieve.

The only way is to use artificial intelligence to solve it, allowing artificial intelligence to build new game scenes based on existing game scenes using the Geek Game Engine!

Of course, after this, there is a third problem, which is how to acquire a large number of 3D game models.

After all, each game's art style is definitely different, and the 3D models in each game are also definitely different.

If you don't have a large number of 3D models with different styles, then artificial intelligence will definitely not be able to build identical game scenes.

Therefore, after the two major problems of the game engine and artificial intelligence, the third major problem is how to acquire a large number of 3D models with different styles.

And this 3D model aspect is also the most money-consuming. It can be said that creating many different styles of a large number of 3D models,

The difficulty and the money needed to burn are no less than the money spent on redeveloping those old games!

However, although this money will be burned a lot, in the long run, the benefits will be greater than redeveloping those old games.

Because once you develop a unique 3D model, this 3D model belongs exclusively to your company.

According to intellectual property rights, this is equivalent to 50 years of copyright, which can monopolize the 50-year revenue of the 3D model!

Therefore, when you have the copyright to one 3D model, it doesn't mean much, but when you have millions or even hundreds of millions of copyrighted 3D models.

Then game developers around the world can only rely on you and use your game engine to develop games.

Because when they casually develop a 3D model and then discover that it is exactly the same as the 3D model of the Geek Game Engine,

Constituting a fact of infringement, and getting into a lawsuit with Geek Technology Company.

In order to avoid trouble and avoid infringement, they will naturally only use Geek Technology Company's Geek Game Engine to develop new games.

So, developing 3D models is a highly profitable endeavor. The more copyrighted 3D models you have, the more you will earn in the future!

Moreover, what's even better is that when you have more and more 3D models, you can not only remaster old games into new games,

You can also assist those game companies, allowing artificial intelligence to directly generate game scenes, reducing the difficulty and cost of game development!

After all, as time passes, players are becoming more and more picky about game graphics and 3D models.

The energy and cost that game development teams spend on game scene construction are increasing.

Among these, if artificial intelligence can directly generate game scenes, and the game development team only needs to modify them slightly to use them,

Then the speed of game development will naturally increase greatly, and the cost of game development will also plummet!

In this process, Geek Technology Company can completely take the opportunity to take 20% or 30% of the revenue share of the game,

And then the game developers won't say much.

Because compared to spending money to hire a large number of people to slowly build game scenes, directly using game scenes generated by artificial intelligence saves more development costs and time!

In this situation, even if Geek Technology Company extracts a 20% to 30% game commission fee, they will definitely bow their heads and acquiesce.

So, having made a decision, Gao Nian then began to take action, immediately convening a meeting of Geek Technology Company's middle and senior management.

Among them, Academician Ni Guangnan was naturally the happiest, because he had been thinking about purely domestic computers for many years.

Now that Geek Technology Company is finally going to develop purely domestic computers, how could this not make Academician Ni Guangnan happy?

As for dissenting voices?

Faced with the proposals put forward by Gao Nian, no one dared to contradict Gao Nian in person, only daring to say in private that Geek Technology was doing too many things and should specialize more.

However, Gao Nian didn't care about these private gossip, as long as they didn't hinder Gao Nian's purely domestic computer plan.

So, three days after Steve Jobs passed away, Geek Technology Company successfully formulated a complete development plan.

This plan is to first release the game engine and game graphics card, and finally release the purely domestic computer equipped with the Geek Computer System!

Of course, although the plan is like this, Geek Technology Company cannot do them one by one, but must do them simultaneously.

For example, the problem of the Geek Computer System.

In addition to figuring out how to create a computer version of the Geek Computer System based on the Geek Smart Phone System, the Geek Software Department also has to develop various computer operation methods of software.

The development of this computer version of the Geek Computer System and related software naturally cannot be done slowly, it needs to be prepared in advance.

The same is true for the Geek Technology R\u0026D Department. The Geek Technology R\u0026D Department needs to develop its own purely domestic low-end, mid-range, and high-end computer graphics cards, CPU processors, computer motherboards, and complete computers. In the R\u0026D of this purely domestic computer hardware, Geek Technology Company, which owns Geek Smart Phones, actually has many advantages and can avoid many detours.

Because in many cases, a smart phone can actually be regarded as a miniature computer.

Geek Technology Company can already self-produce mobile phone CPU processors, GPU graphics processors,

NPU neural network processors, mobile phone motherboards, and other hardware on smart phones.

Geek Technology Company can completely develop based on the hardware of Geek Smart Phones.

Then, creating a computer version of computer hardware, the development difficulty is much easier than starting from scratch.

Of course, smart phones and computers are, after all, two different platforms. The things on smart phones cannot all be brought into the computer platform.

Therefore, many things on smart phones that purely domestic computers don't need must be cut off in advance to avoid wasting transistors and reducing performance.

Of course, in any case, with Geek Smart Phones, the R\u0026D of Geek's purely domestic computers is also standing on the shoulders of giants.

So, in the R\u0026D of purely domestic computers, actually neither hardware nor software is too big of a problem, with the foundation of Geek Smart Phones.

Geek Technology Company can completely develop purely domestic computer hardware with not-too-bad performance, so the biggest problem currently is actually the problem of the game software ecosystem.

As for how to deal with the problems in the game software ecosystem?

Led by Gao Nian, assisted by Academician Ni Guangnan and Professor Qiu Chengtong, plus hundreds of R\u0026D personnel, a 'Geek Game Engine' R\u0026D project team was directly established.

In the next few months, Gao Nian will focus his main energy on the 'Geek Game Engine'.

After all, only Gao Nian can understand what kind of game engine he wants to develop and how to combine this game engine with the artificial intelligence Xiao Ke, so Gao Nian is the only one who can be in charge of this R\u0026D project.

Of course, during the window period before this game engine comes out, Geek Technology Company cannot wait for the game engine to come out before designing 3D models.

Because if we really wait for all kinds of 3D models to come out, then the cucumbers will be cold.

So, the next thing Geek Technology Company did was a shocking operation that shocked both domestic and foreign countries, causing an uproar!

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