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Chapter 182: #182 - 3D model lossless compression technology and mini version of Geek Super Game Engine.

Because Gao Nian's description of the scene was simply too wonderful.

Even if the actual outcome isn't as beautiful as Gao Nian described, and the performance improvement of graphics cards isn't so significant,

the computer graphics card field will indeed be stimulated by the Phoenix graphics card, pushing AMD and Nvidia.

Ultimately, it will allow global players to enjoy more benefits and buy stronger performance for less money. Therefore, Geek Technology's entry into the graphics card field is a huge benefit for global game players.

"Mr. Gao Nian, may I ask if Geek Technology is currently developing computer graphics cards?"

The host, Bai Yansong, inquired of Gao Nian.

"Yes, we are developing a powerful Phoenix graphics card, which will use TSMC's latest 28nm process technology.

The specific launch time will probably be before Christmas this year.

As for its performance?

Compared to Nvidia's GTX590 graphics card, the performance lead of our Phoenix graphics card should be no less than 200%!

Because the GTX590 graphics card uses the outdated 40nm process technology, while our Phoenix graphics card uses the most advanced 28nm process technology.

Finally, with the Phoenix graphics card being developed under the leadership of myself and Academician Ni Guangnan, we will completely squeeze out the potential of the 28nm process technology.

Therefore, we are quite confident in the Phoenix graphics card, believing that its performance will exceed the GTX590 graphics card by more than 200%!"

"Hiss!"

Upon hearing Gao Nian's words, the netizens in front of the TV and in the Internet live broadcast room suddenly gasped.

They didn't expect Geek Technology to be playing so big, claiming that the newly released graphics card's performance could exceed the strongest Nvidia graphics card, GTX590, by 200%.

If this is true, then Geek Technology would be truly awesome.

Perhaps the strongest graphics card at that time would become Geek Technology's Phoenix graphics card.

"Mr. Gao Nian, I have great faith in your and Academician Ni Guangnan's abilities. After all, the RISC-V open-source instruction set you co-developed has already become the world's strongest instruction set.

The Phoenix X2 mobile processor, Phoenix T2 graphics processor, and Geek NPU neural network processor that you developed still lead the world by a wide margin.

Therefore, I have great confidence in the Phoenix graphics card that you jointly developed, but you also said that it would take up to 6 years to perfectly run the Geek Super Game Engine.

Are you saying that we have to wait 6 years to play games developed by the Super Game Engine?"

"No, it doesn't take six years."

Gao Nian shook his head and then explained:

"Our 3D model accuracy is indeed very high, but we can completely use technical means to reduce the display accuracy of the 3D model without loss.

After reducing the display accuracy of the 3D model without loss, the number of polygons that need to be processed will no longer be at least hundreds of millions, with many reaching the level of billions of polygons.

At that time, the number of polygons that need to be processed will become only a few million or tens of millions.

After that, the pressure faced by our Phoenix graphics card will be reduced linearly.

Ultimately, everyone will be able to directly use the Geek Super Game Engine after the Phoenix graphics card is released before Christmas this year, and experience super-era game graphics!

Of course, even if the display accuracy of the 3D model can be reduced without loss, directly reducing the pressure on the graphics card,

the large size of the 3D model will ultimately lead to a large game size when using the Geek Super Game Engine.

Therefore, in order to reduce the storage space pressure of the device and speed up the reaction speed, we will also adopt new technologies and new algorithms.

At the cost of slightly sacrificing the clarity of the 3D model, the size of the 3D model will be reduced.

Thereby reducing the size of a game from hundreds of GB or thousands of GB to the level of a few GB or tens of GB.

Among them, because the clarity of the image quality is reduced, and finally combined with the technology of lossless reduction of 3D model clarity.

At that time, the Geek Super Game Engine's demand for hardware performance will be reduced again. At that time, it is estimated that even the Geek S3 smartphone can use the Geek Super Game Engine."

After a pause, Gao Nian continued:

"In order to distinguish between two different game engines, the version that loses a certain degree of clarity and then reduces the game size, we can call it the Geek Super Game Engine mini version.

The fully unlocked normal version can be called the Geek Super Game Engine, which will have the world's highest movie-level image quality and pictures that are indistinguishable from reality."

"I see, so Geek Technology will release two game engines and will also use technology to reduce the number of polygons without loss.

But may I ask why Geek Technology is in a hurry to launch a game engine with ultra-high image quality, instead of slowly upgrading the game image quality like the Frostbite Engine and Unreal Engine?"

Hearing the host Bai Yansong's question, the audience in front of the TV and the netizens on the Internet also showed puzzled expressions looking at Gao Nian.

"We do this to save costs and to lay out the future."

After a pause, Gao Nian's mind flashed back to the memories of his previous life, and then he continued:

"People who like to play games must know that many old games are actually very fun.

They are just poorly drawn and not good-looking, which does not mean they are not fun. Some games are even more fun than the latest released games in the same series.

For example, I personally don't really like 《Civilization V》, which was released in August 2010. After playing for a few hours, I went back to 《Civilization IV》.

Why?

The reason is that 《Civilization V》 made major changes to the operation and game structure, and the gameplay was also greatly changed. I personally feel that it has not become better after the change, but worse.

Therefore, I don't like playing 《Civilization V》, I only like playing 《Civilization IV》, but 《Civilization IV》, as an old game, is too old.

Although its game structure is very classic, its gameplay is very classic, and its map is also very classic, but it has to be admitted that it is too old.

Its game graphics have seriously lagged behind the times, and it only supports single-core CPU processors and cannot support multi-core CPU processors.

The accumulation of many shortcomings leads to the game becoming very laggy after you play hundreds of rounds on a large map.

Waiting a few minutes for a round is very normal, which is very discouraging for players.

Therefore, we will find a special phenomenon.

This special phenomenon is that the plots of old games are not uninteresting, their gameplay is not unfun, and they are actually still very competitive.

As long as it has fewer shortcomings, such as 《Civilization IV》 I just mentioned, if it abandons those shortcomings, I believe its sales will explode!

As for why we are acquiring a large number of high-definition 3D models and then developing such a powerful game engine,

the reason is actually to lay out the future.

Because it is a fact that players are becoming more and more picky about game graphics!

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