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Chapter 205: #205 - The exciting game developer, the purely domestic computer game ecosystem is stable!

After all, the black technology and advantages of the Geek Super Game Engine are simply too numerous.

Game generation technology, 3D model reconstruction technology, 3D scanning modeling technology, and finally, the potential addition of over 10 million various types of free high-definition 3D models before the end of this year.

With so many advantages, many game company executives can't help but consider abandoning their own game engines and directly adopting the Geek Super Game Engine for new game development.

Although the cost of using the Geek Super Game Engine is accepting a 20% to 30% game revenue share, it's not entirely unacceptable.

After all, having your game revenue shared is not unique to Geek Technology; consider v 社's Steam online game platform, 0rigin's online game platform, and the Geek Game online platform...

When their games are launched and sold on those online game platforms, they all have to pay channel revenue sharing fees to those platforms.

Being subjected to a round of revenue sharing by Geek Technology during the game development phase is not unacceptable.

However, even so, one of the guests present, an executive from the island nation's Koei Tecmo Games, couldn't help but raise his hand.

"Does this gentleman have any questions?"

Gao Nian asked the Koei Tecmo Games executive.

"Mr. Gao Nian, isn't a 20% to 30% revenue share for your Geek Super Game Engine a bit too high?

Using your game engine requires a round of revenue sharing, and if we launch our game on your Geek Game online platform, we'll be subjected to another 30% revenue share.

In other words, after all the effort we put into developing a game, we end up having 50% to 60% of the profits taken away. Isn't this combined revenue share too high?"

Hearing the words of the Koei Tecmo Games executive, many game company executives following the conference couldn't help but nod in agreement.

"You don't need to worry about the issue of excessive game revenue sharing fees, because we will have corresponding incentives to address the problem of high game revenue sharing fees."

After a pause, Gao Nian, looking at the audience, continued:

"Firstly, for new games, as long as the new games you develop are launched and sold on the Geek Online Game Platform or the Geek App Store.

The 30% channel revenue share will remain unchanged, after all, within the Geek App Store's 30% channel revenue share.

15% of the channel revenue share belongs to the mobile phone manufacturers, our Geek smart phone system only takes 15% of the channel revenue share.

However, although the channel revenue share remains unchanged, our own Geek Super Game Engine can reduce its revenue share.

If your games are launched on the Geek Game Online Platform and the Geek App Store, the Geek Super Game Engine revenue share can be reduced accordingly.

Depending on the company's strength, as long as the game is launched on the Geek Online Game Platform and the Geek App Store,

The combined channel revenue share will be 35% to 50%.

As for old games, our Geek Technology Company values old games highly and offers the greatest incentives.

As long as game companies are willing to use the Third Generation Artificial Intelligence Xiaoke and the Geek Super Game Engine to remaster their old games.

Then the Third Generation Artificial Intelligence Xiaoke can be used for free when remastering the old game.

In addition, after the remastered version of the old game based on the Geek Super Game Engine is launched, our Geek Game Online Platform will waive the channel revenue share.

That is to say, after the remastered game is launched, you only need to pay the Geek Super Game Engine a 20% revenue share.

This is the huge incentive that our Geek Technology Company offers for old games!"

Hearing Gao Nian's words, countless game company executives' eyes lit up instantly.

When working on a remastered version of an old game, the Third Generation Artificial Intelligence Xiaoke can be used for free, and after the game is launched,

The channel revenue share can be waived when launched on the Geek Game Online Platform.

Finally, the revenue share for the remastered version of the old game using the Geek Super Game Engine is only a mere 20%.

In this way, the actual total revenue share is only a mere 20%, and the remaining 80% is all their own profit, which is completely worth doing.

It can be said that facing Gao Nian's incentives, many old game companies were all tempted, at least the Koei Tecmo Games executive present was somewhat tempted.

He had already decided to go back and persuade the company's president and other executives.

Persuading them to remaster Koei Tecmo Games' "Dynasty Warriors", "Romance of the Three Kingdoms", "Warriors Orochi", "Dead or Alive", and other games.

Anyway, with the Third Generation Artificial Intelligence Xiaoke's game generation, the effort and funds spent should not be high, lower than developing a new game.

At that time, relying on the reputation of the old games, these old games will definitely sell well and then allow the company to make a fortune.

Regarding this, Gao Nian didn't know what the Koei Tecmo Games executive was thinking. If he knew, he would definitely be very welcome.

After all, how much money is earned is not the most important thing, the most important thing is the issue of the game software ecosystem for purely domestic computers.

Now, the more games that use the Geek Super Game Engine, the more leverage we will have when we completely break away from 微 软's Windows system and the X86 computer architecture in the future.

Only then can purely domestic computers take root in this market, instead of directly causing consumers to shake their heads and sigh and leave.

And after this, Gao Nian continued to explain the issues regarding old game generation, and then came to the final introduction segment.

"Just now, we introduced the game generation function based on old games, and also introduced the 3D model reconstruction technology and 3D scanning modeling technology.

Next, we will introduce how the Third Generation Artificial Intelligence Xiaoke can assist game companies in developing new games."

After a pause, the screen behind Gao Nian suddenly changed, showing the interface of the new version of the Geek Super Game Engine.

"This is the development interface of our new version of the Super Game Engine. Its biggest difference from the previous version is that it deeply integrates the game engine with the Third Generation Artificial Intelligence Xiaoke.

I said before that one person can develop a game using the Geek Super Game Engine's game generation function.

But this process is definitely long, potentially taking several months, or even a year or several years.

Why?

Because if you want to develop a game, the characters inside need to be designed with a large number of dialogues, the game plot needs to be designed, a large number of game scenes need to be arranged, and the actions and trajectories of NPC monsters need to be designed. These tedious tasks are very time-consuming.

However, with the Third Generation Artificial Intelligence Xiaoke, these tedious tasks can be solved by relying on the Third Generation Artificial Intelligence Xiaoke.

First of all, a large number of character dialogues can be directly generated by the Third Generation Artificial Intelligence Xiaoke.

As long as you want, you can completely make an NPC have hundreds of lines, increasing the realism of the game.

Even if the game developer wants to, they can completely let the Third Generation Artificial Intelligence Xiaoke play the role of an NPC.

That way, the realism will be even higher, but the cost is that players or game manufacturers have to pay a corresponding fee.

After all, using the Third Generation Artificial Intelligence Xiaoke to play an NPC will definitely consume a lot of computing power, so this function cannot be used for free.

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