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Chapter 99: Page 99

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Weierwei→Can't handle it (yellow)→Xiwang→Unpredictable (yellow)→Weierwei

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Qianjie→Please go away! (Red)→Xiwang→Tried to guide (Yellow)→Qianjie

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Su → Incomprehensible (yellow) → Xiwang → People who have not yet awakened (blue) → Su

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Sakura → Vigilance (yellow) → Dawn → Guilt (yellow) → Sakura

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Kosmo→Vigilance (yellow)→Dawn→Guilt (yellow)→Kosmo

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Mobius → Still want to study (red) → Xiwang → Trying to reach the ladder of God (yellow) → Mobius

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Grayxiu → Warm (blue) → Dawn → Love (blue) → Grayxiu

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Hua→Stay at a Distance (Yellow)→Xiwang→Determined Person (Yellow)→Hua

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Padufils → Boss! (Blue) → Xiwang → There is nothing we can do (Yellow) → Padufils

Basic engraving 1:

每秒增加5/10/15/20点【审判】计数,最高500点,依照当前的【审判】计数对在场敌人造成【计数点x10000】的物理伤害(每5秒结算一次)。

(Each type of damage caused by "Judgment" is calculated separately and will not enjoy any bonus other than [Judgment Mark])

Basic engraving 2:

每秒增加5/10/15/20点【审判】计数,最高500点,依照当前的【审判】计数对在场敌人造成【计数点x10000】的火焰元素伤害(每5秒结算一次)。

Basic engraving three:

每秒增加5/10/15/20点【审判】计数,最高500点,依照当前的【审判】计数对在场敌人造成【计数点x10000】的雷电元素伤害(每5秒结算一次)。

Basic engraving four:

每秒增加5/10/15/20点【审判】计数,最高500点,依照当前的【审判】计数对在场敌人造成【计数点x10000】的冰冻元素伤害(每5秒结算一次)。

Basic engraving five:

每秒增加5/10/15/20点【审判】计数,最高500点,依照当前的【审判】计数对在场敌人造成【计数点x10000】的生命流失伤害(每5秒结算一次)。

Basic engraving six:

敌人每受到一次来自【审判】的伤害后,下次受到的【审判】伤害提高7%/8%/9%/10%,可叠加,最高70%/80%/90%/100%。

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1. Core Imprint:

The [Judgment] count is increased to 1000 points, the [Judgment] count increased by 50% per second, and the physical/elemental damage caused by [Judgment] gains 70% physical/elemental damage penetration.

Amplification Mark 1:

【审判】造成的物理伤害可以暴击,暴击率为80%/85%/90%/95%,并积蓄5/6/7/8点眩晕与流血积蓄值,当【审判】的物理伤害未暴击时,【审判】额外造成一次相当于原伤害150%的物理伤害(额外造成的伤害不会暴击)。

Amplification Marking 2:

The elemental damage caused by [Judgment] can accumulate corresponding abnormal state accumulation values ​​(. ignition, paralysis, freezing). Each damage accumulation is 3/4/5/6 points of corresponding abnormal state accumulation value. When each abnormal state accumulation value is full, it will trigger an additional corresponding elemental damage of [Judgment].

Amplification Marking Three:

For every abnormal state of the enemy with more than half of the storage bar, the life loss damage caused by [Judgment] will be triggered once more, and the additional damage caused is 35%/40%/45%/50% of the original.

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(II) Core engraving:

When the battle begins, the [Judgment] count immediately reaches the maximum value, the physical/elemental damage caused by [Judgment] gains 50% physical/elemental damage penetration, and the damage settlement of [Judgment] becomes once per second, lasting 10 seconds, and then enters a 10-second cooldown. At the same time, the character will enter a 90-second countdown. After the countdown returns to 0, the character dies immediately (ignoring any immune death effects).

The countdown will be highlighted at the top of the screen and will not be affected by any effects other than [Time Lag Field (True Time Stop)], and will stop immediately after leaving combat.

Amplification Mark 1:

Countdown increased to 110/120/130/140 seconds.

Amplification Marking 2:

The physical/elemental damage caused by [Judgment] will be increased according to the enemy's current health percentage. The higher the health percentage, the higher the bonus, up to 85%/90%/95%/100%. In addition, the physical damage caused by [Judgment] can be critical, with a critical hit rate of 35%/40%/45%/50%.

Amplification Marking Three:

The life loss damage caused by [Judgment] will be increased according to the enemy's current life percentage. The lower the life percentage, the higher the bonus, up to 85%/90%/95%/100%. In addition, the life loss damage caused by [Judgment] will be triggered once every 1 second during the duration of [Judgment] damage settlement.

(To put it simply, it changes from 10 hits in 10 seconds to 10 hits in 15 seconds)

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【Evidence of Remembrance】:

Devout Guidance [★★]: A special Bible with a very thick cover and very delicate paper inside. The words written on it are even more obscure and difficult to understand. However, if you keep your eyes on the words, you will have a sense of being "guided".

——This is a gift from “Him”. By reading it, you can get some guidance from “Him”... It’s a pity that I didn’t understand “Him”’s true meaning at the time.

Effect: The probability of a teleportation anchor corresponding to the [Judgment] mark appearing is greatly increased.

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Evidence of Past Crimes [★★★]: A blood-stained cross pendant. The metal cross pendant exudes a slightly warm temperature, which seems particularly abnormal. The blood on it is cold, and no matter how it is washed, it cannot be removed, just like past stains and crimes, no matter how long it has been, it is difficult to wash away.

——This is a token given by “Him”. If you hold it in your hand, you can feel “Him”’s gaze... It’s a pity that I used it to take a life, and the blood of sin has stained it, which can never be removed.

Effect: When selecting the [Judgment] mark, its initial level increases by 1. When you have [Core Marking 85], the physical/elemental damage penetration of [Judgment] increases to 20%; when you have [Core Marking ], the damage of [Judgment] will not cool down during the last seconds of the countdown.

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Self-judgment [★★★★]: A scabbard of a somewhat strange style. It was said that it was made in a style specified by someone and was specifically used to store a specific "sword".

——This is what I asked for. It is hard to imagine that I would deliberately create something for an existence that I am not familiar with... No, that's not right. Maybe I have been familiar with it for a long time, or even with them for a long time, but I didn't know it at that time and now... Therefore, I have done many things that will make me regret...

Effect: When you select the [Judgment] mark, its initial level increases by 1. When the charge reaches 600, you can release the skill to summon fire to judge the enemy, causing high-frequency and medium-value fire elemental damage and making the enemy lose the ability to move/be moved for 10 seconds, and at the end of the duration, it will cause an additional high fire elemental damage of 10% of the enemy's maximum health.

Charging method: Gain 30 points of energy per second after entering combat state.

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Additional special effects available to certain characters:

When using the character "Aponia" and having [Core Marking 1500], the [Judgment] count is increased to 8 points, and [Amplification Marking ] will be upgraded to [Elemental damage caused by "Judgment" can accumulate corresponding abnormal state accumulation value, and each corresponding damage accumulates abnormal state accumulation value].

When using the character "Aponia" and having [Core Mark 5], the cooldown of [Judgment] is shortened to 150 seconds, and [Amplification Mark ] will be increased to [Countdown increased to seconds].

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When using the character "Padochillis" and having [Core Mark 50], the [Judgment] count increased by an additional 60% per second, and [Amplification Mark ] will be upgraded to [For each abnormal state of the enemy with more than half of the storage slot, the life loss damage caused by "Judgment" will be triggered once more, and the additional damage caused is % of the original].

When using the character "Padophilis" and has [Core Marking 100], the physical/elemental damage caused by [Judgment] gains 150% physical/elemental damage penetration, and [Amplification Marking ] will be increased to [Countdown increased to seconds].

Fire Chaser——Xiwang (SSS) No attributes

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[The Pious Person]: Xiwang will not actively attack, but has a high resistance to physical and elemental damage, and extremely high resistance to fire damage.

[The master already knows]: If the same character uses the same skill continuously to damage Xiwang within a short period of time, the damage caused by this skill to Xiwang will be greatly reduced and lasts for 7 seconds.

[Hero Rising from the Fire]: Xiwang loses life every second. At the same time, when characters are close to Xiwang within a certain range, they will suffer high-frequency, low-amount fire elemental damage (considered as damage caused by Xiwang).

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[You are guilty]: Every time a character causes damage to Xiwang, one layer of [Sin] will be added to the character on the field. When the number of [Sin] layers reaches 1, Xiwang will [Judge] the character and clear all [Sins].

[Judgment]: Locks on a character, and after a short delay, deals fire damage equal to 70% of the character's maximum health to the character on the field (guaranteed to hit, cannot be dodged or blocked).

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[Gods Never Bleed]: Whenever Xiwang's health drops by a certain value, Xiwang will generate a multiplier shield (25), which can be stacked (up to 99). During the existence of the multiplier shield, the damage caused by Xiwang will be increased.

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[God Has No Mercy]: When the HP of a character on the field is below a certain value (40%), the damage caused by Xiwang will be increased.

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[He Will Judge]: When the damage caused by the character to Xiwang reaches a certain value, Xiwang summons a light spear to deal 14 times of fire elemental damage to the character (similar to Kallen's Judah Light Spear). If the character is attacked by the light spear 7 times, Xiwang immediately releases [Judgment] on the character on the field.

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【祂将救赎】:当曦望生命低于75%时,赋予所有角色每秒回复能量上限5%的效果;低于60%时,赋予所有角色每秒回复生命上限10%的效果(不覆盖前一效果);低于40%时,使所有角色每10秒回复所有生命和能量(覆盖前两效果)。

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[The End of the Pious]: When Xiwang's health is below 15%, a [Judgment] will be launched on Xiwang itself.

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[Walking on the Road]: When the character on the field is "Aponia", the life lost per second of Dawn is increased and the damage caused is reduced by 70%. At the same time, the effect of not being knocked down is given to "Aponia" and only "Aponia" is given (all damage can reduce life to 1 at most). However, when Dawn triggers [End of the Pious] and "Aponia" is the only character left in the team, "Aponia" will also suffer a fatal [Judgment].

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[Repent in Guilt]: When the character on the field is "Ying (Godly Armor·Don't Forget)", Xiwang's life loss per second is increased, and the damage caused is reduced by 50%. At the same time, it gives and only gives "Ying (Godly Armor·Don't Forget)" 40% total damage increase (calculated independently) and 20% total damage penetration.

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[Awakening Under Judgment]: When the character on the field is "Alicia", Xiwang's life loss per second is greatly increased, and the damage caused is reduced by 30%. At the same time, it gives and only gives "Alicia" a 60% increase in total damage, 30% total damage penetration, and an effect of losing 2% of the maximum life per second (which can be fatal).

Chapter 4723 So, welcome to a new "day" ()

于是,【时间】于此停滞。————————【那么,这次的结局,可还满意?】……我可以说脏话吗?【最好不要】那我没什么好说的。【……看来你并不满意】废话!我当然不满意!最想救的人没能救到!甚至没能陪在她身旁,这怎么可能满意!【好吧好吧……既然如此,那便继续吧,将这篇无法让人满意的故事暂且揭过】于是,停滞的【时间】开始流动,【时间】仍旧向前,但事物却开始后退,一切都以他为基准点开始回溯,于这个过程中,点点星光显现,化作一张写满独特文字的【纸】,而后无声地融入他的身体。【结局:虔诚者的终局,已达成】【词条:记录,已生效】【总而言之,欢迎来到新的“一天”】————————沙沙……是书页翻动的声音,这次翻动的有些随意,也有些嫌弃,显然刚刚看到的那篇“故事”无法让人满意。“噗……咳咳……怎么感觉我都快习惯了。”熟悉的呕吐感传来,繁多的记忆又涌入脑海,但这次曦望居然感觉还好,很快就调整好了自己的状态。“……果然,回来了啊。”又打量了一番自身,发现自己又回到了那如同幼童一般的身躯,因为已经经历过一次的缘故,曦望有些见怪不怪了。重新坐回角落中,将自己小小的身躯蜷缩起来,曦望眼帘微垂,开始调整自己的呼吸,同时如同习惯一般,开始快速低语。“啧……果然想直接进行【速通】还是太困难了……刚开始的一点点小变动就导致后面的人生轨迹完全偏离了第一次……而且外部施加的压力不够大的话,自己的情绪也不会那么快就爆炸……怎么回事?性格好还成问题和缺点了?真是难搞……”“直接【速通】的路线算是被堵上了,不过另一方面倒也证明了一件事……【词条】是可以重复触发的,尤其是有特殊条件的【词条】……有点意思。”“还有就是神父这个身份……啧,我就知道信神没什么好事,明明以前我都不信的……不过我这里居然真的见到了神……真难搞。”“不过这个神倒是和我印象中的大差不差……对啥都不是很在乎……但在最后又有所引导,换句话说,祂也还是在乎信徒的……真是复杂。”“而且……【年幼者】?这是什么奇怪的称呼?”曦望皱了皱眉,总觉得这是个值得关注的点……尤其是他两次【模拟】分别遇到了【加百列】和【米迦勒】……而这次出现的【米迦勒】在第一次中是没出现的,所以……又是一个新的变量?有点意思。至于自己在这次【模拟】最后的【结局】,曦望并无怨言,也没什么好评价的。一切都是自己作!!!活该!!!既然如此,那么苦果也理应由自己咽下。而且……“将这【结局】改写……直至令人满意啊……我肯定可以做到的。”回想着在【结局】时,自己所说的话语,曦望了然。这份想要改变什么的心情一定会保持到最后的!至少……把樱和铃救下来!“而且经过这次【模拟】的收获最关键的还是对【水】的情报……异变后的【海洋】居然携带着以前【模拟】的记忆,所以果然,那根本就不是……”说到这里,曦望立马停了下来,重新调整了几次呼吸后,又再度低声自语。“不,就当那是【模拟】好了,我还在这里,我……还可以改变这一切。”这是只有我才能做到的事情!曦望如此坚信着。“那么就来看一下这次的收获……啊对了,还有【成就】来着。”说着,曦望面前的【事件板】也开始弹出新的东西了。………………【在这个未来中,你做到了如下成就】【神父】:你成为了一名被众人认可的神父,助人为乐的心贯彻始终。【向“祂”献上祈祷】:你向神明献上祈祷,而神明也回应了你。【黄昏街之主】:你彻底改变了黄昏街,成为了那里实质上的掌控者,并定下了全新的规则。【“伊甸园”】:你将黄昏街改造成一片安宁之所,甚至有人将其视作地上的“伊甸园”……只可惜,那不过是个谎言,是个虚幻的假象。【逐火之蛾】:略。【英桀(位次十四)】:略。【「血亲」相见】:你与你的「血亲」再度相见,只可惜这次你们的关系变得不同了。【你的颜色?喜欢……】略。【凋零之樱】:略。【“幕后黑手”】:大多数人将你视为“恶人”,一名会在幕后操控一切的存在,但你本意绝不是如此。【飞花的“行刑人”】:爱莉希雅指定了你将她讨伐,而你也遵从了她的想法。【信仰破碎】:因为她们的死,你对“祂”的信仰彻底崩碎了。【自我审判】:你对自己进行了一次【审判】。【遗憾】:你有太多事情没能改变。………………“很好,不出所料,果然我就是个大混蛋,该打。”曦望情绪平静地看完了一切,视线在【遗憾】这一成就上再度停留了许久,而后……啪!很爽快地给了自己一巴掌。“该打。”我自己活该,都是我自己作——曦望没去管自己脸上微红的印记,平静地想着。“看看收获,正好已经确定了,加深印象确实可以在【模拟】中产生效用,然后……给自己安排一下吧。”这么说着,曦望开始下拉,看到了多出来的几个词条:【虔诚之人】(蓝色):你对【神】的信仰无人可以质疑。效果:你对【教会】会有天然的好感,同时,你会更容易得到来自【教会】的帮助。“我可以不要这个吗?”曦望一阵无言,老实说这个【词条】他真的有点嫌弃。而下面一个词条……嗯……有点让曦望情绪爆炸。【神眷之人】(蓝色):未知的神明眷顾着你。效果:在某些时候,你会变得【幸运】。“……不想玩了。”曦望眼神跟玩坏了一样。“虽然知道因为这次【模拟】中的经历,取得的【词条】肯定跟信仰之类的有关……但这也太烦了,我一点也不想接受!”“…………”摊在一旁缓了一会儿之后,曦望才重新坐直了身,自我安慰道。“算了……至少效果上是很有用的,而且【幸运】补正啊……对我这个非酋还是挺有用的。”“就是又有触发条件,真难搞,烦死了。”而且连续两个蓝色词条让曦望内心有些烦躁……可能是因为第一次给的词条不是金就是紫?所以现在看到连续两个蓝色有些不开心?啊,当然,蒂蒂给的那个词条不算。那可是我的「血亲」,人家给我的词条那能放在一起比较吗?!……嗯?居然给了个紫色的?【觉悟】(紫色):你已知晓自己的命运,你已知晓自己当如何行动。效果:你有一定概率在某些特殊的环境/事件/经历中【顿悟】,并因此改变自身的性格/目的/人生态度,视情况会有不同效果。“很好,又是一个具备超级随机性的词条,我爆炸了。”视线停留在那个【视情况会有不同效果】上,曦望表示这玩意没法玩了。我可以重开吗?.jpg不好意思,!“都是自己在造孽啊……”曦望瘫在地上,整个人显得弱小可怜又无助。只是……“嗯?”突然,曦望注意到了一些特殊的东西。【■■→■■■】(蓝色→紫色):当前不可见。“这个词条怎么回事……升级了?进化了?而且……触发条件是什么?我还有做啥奇怪的事情吗?”曦望思索着,旋即伸手拉动【事件板】。“我记得好像在某个时候触发了这个词条来着……啊,找到了。”【词条:■■(蓝色),已生效】这玩意是在【最终律者】第一次触发的时候一乑同生效的,而且……最关键的是,它触发后,下面所显示的效用。【■■■:年幼者,不必担心,我在你身边,为你治愈伤痛】“年幼者……又是这个称呼……所以是和那个神明有关的存在吗?”“而且……三个不可见的字词,还有和神明有关的存在,治愈伤痛……最重要的是,触发的时候刚好是雨天……”曦望思索着,而后下意识地拉动到【记录板】的位置,开始书写自己的猜测。“……所以这个玩意,该不会是【加百列】吧?认真的?这个词条可以让我累积力量?”倘若下次【模拟】还能触发这个词条的话,可以再看看效用是否有变化……如果多了的话……那这个词条的效果也太逆天了,成长性很强啊……而且既然词条能升级,那其他的词条可不可以呢?还是说只有特定词条可以?“……如果【人性之华】能升级就好了,我当场投身【海洋】变【终律】,然后触发一手【人性之华】,直接平推之后的【律者】。”可惜很难,而且也不知道该怎么才能升级词条。曦望叹了口气,随后又开始整理自身的收获与得到的讯息。首先是针对这次的【结局】……虽然很不满意,但是往乐观方面想,至少他做到了给予人类长达七天的准备时间,最后梅博士也成功做到了让其余【英桀】全数存活,不至于因为作战不利而直接在战斗中死去……不过千劫他到底活下来没有啊?而且以他的性格真的会离开战场吗?而且在后面……所有【英桀】都活到现文明了吗?总觉得会因为各种原因而分裂,然后各自为战啊……当然,最最重要的是……他没能救到樱和铃……这是最让人烦躁的。焯!烦死了!曦望又抓了抓自己的脑袋,痛感让自己的思绪变得清醒,也一定程度上缓解了自己焦躁的内心。其次是关于新【词条】的运用……【觉悟】这个需要特定条件触发和生效后具体效果还得随机的玩意先不管,【虔诚之人】和【神眷之人】这两个……虽然不是很喜欢,但是不得不说,它们的效果还是很好的。一个能让自己更容易获得【教会】的帮助和支持,另一个就干脆是【幸运】补正,都很好。我想想这次该怎么安排……首先肯定不能赖在教堂里了,也不能成为神父,哪怕有【虔诚之人】的影响,自己肯定和教会脱不开关系,但自己必须外出闯荡,这样才能扩宽【模拟】中经历的路线……“我记得教会会来挑选唱诗班的成员……而我之前的表现应该还不错,可以往这方面考虑……而且我穿越前也学过一些艺术,钢琴绘画什么的都学过……嗯,说不定能成为一个艺术家?”曦望挑了挑眉,突然想起之前【模拟】的事情。“说来第一次和这一次【模拟】我似乎都表现出过在艺术方面的天赋……嗯,这个应当是继承了我本人的,那么……这次试一试吧!”“有教会的支持,最初的学业问题应该是不用担心的,这样小有成就后,应该也可以去极东发展,顺带找樱,指不定还能遇见凯文、苏和梅他们……遇上了就血赚……而且在发展过程中说不定还能碰上伊甸?毕竟她可是个大明星啊……象征着一个时代的艺术呢……”“…………”“算了,还是别做梦了。”曦望摇了摇头,抛掉了不切实际的想法……哪怕伊甸的性格很好,对后辈也颇为关心、照顾,甚至愿意指导后辈……但他能不能遇上还两说呢,更主要的还是找到樱,省得她又被拽到【毒蛹】里了,那样的话想挣脱出来就很困难了。“而且开局的时候也必须重新安排……虽然杀死那个恶心的【神父】很爽,但是这始终是个污点,沾染上之后太难甩掉,也容易成为心病……啧,这家伙怎么死了还能给人添麻烦的,真恶心。”“得想个更好的办法解决他……去找那个警察局的局长好了,而且还得趁早,这样也能提前救到其他孩子。”“然后是关于【水】的问题……在【第四律者讨伐战】之后,可以去接触【海洋】,只要保持自身作为人的认知,哪怕触发词条也不会直接成为【律者】……这样可以在【模拟】中取得过往的记忆,这将会成为自己的优势……嗯,只要不直接拥抱【海洋】就行了,这样没问题。”曦望点了点头,习惯性地将自己写下的东西都从【记录板】上擦去,随后站起了身,拍了拍脸颊。“好,整装待发!可不能沉浸在过往的失败里,这次我一定能做好的!”“这次的目标我想想……嗯……既然这次【模拟】也都持续到了最后文明终结的时刻,这次也做好这样的准备好了……不,就当以后每次都会持续到文明终结的时候吧!做好最坏的打算!”“目标的话……目标就放在拯救樱和铃上吧!嗯……不!稍微贪心一点!所有【英桀】存活!反正这次【模拟】我也做到了除了樱、铃和爱莉希雅的其余所有【英桀】幸存,虽然和我没什么关系(小声)……但这次就贪心一些,让他们全活下来好了!”“我能做到的……我一定能做到的,因为这是只有我能做到的事情。”曦望深呼吸了一口气,而后坚定地向着那被光照耀的出口走去。“铭记,顺从心意行事;铭记,常有良善之心。”曦望低声告诫着自己,略微停顿后,又仰起头,坚定地对自己说道。“铭记,将这【结局】改写,直至令人满意。”“……等着瞧吧,我总会把这个【故事】变成我想要的样子的!”“这次失败了就再来!!!”真是让人赞叹的宣言。那么……【欢迎开始新的“一天”】

Chapter 5136 Music always touches people’s hearts ()

[The priest who was on his way home met you and saw you walking alone and confused on the road. He came forward enthusiastically to help you.]

[When facing him, you feel an inexplicable disgust for some reason, and even have the thought of killing him... But in the end, you hold back.]

[Because you need food to fill your stomach, warm clothes and a place to rest, and he happens to have all these things]

[So, you temporarily followed him and went to the church which was a welfare home... Here, the children greeted you happily and wanted to play with you.]

[But as you glance around, you feel that their faces look familiar... as if you have seen them several times before.]

[Especially when your eyes fall on a child hiding in the distance, looking a little timid, you always feel like you know him... You ask the children around you, but you get to know that he is a "bad boy" named "Wright", and the children also ask you not to talk to him]

[You vaguely sensed that something was wrong inside, so you secretly raised your vigilance... On the second day, the priest took you to the police station as promised to help you find your relatives. The moment you stepped into the police station, you always felt a little nauseous... as if you were very resistant to this place.]

[It's really strange. In your impression, the police station should be a good place, a place that can help people. How can you hate this place? ]

[Although it is very strange, you do not resist this kind of judgment that seems like "intuition", so you start to look around, looking around like a curious child, and then while the priest and the police officer are talking, you run around in the police station like a playful child.]

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