“I know about that! My grandpa worked at customs back then. The storage room was full of skulls of Izumo soldiers. Let me go find some photos.”
“Skulls of Izumo soldiers, haha, I used to have one in my bedroom too, even painted gold as art. Too bad it was too creepy to look at, so I threw it in the lake.”
“I don’t have any skulls, but my grandpa had a necklace made of Izumo people's teeth. He said they were all his war trophies, but my grandma threw it away after the war.”
“Now that you mention it, when I was in elementary school, my grandfather seemed to have given me a pen made of bone? He said it was human bone, but I thought he was kidding…”
“Look at this photo! A huge bonfire in Siberian winter! What do you think? Isn't it burning brightly? Can you guess what the firewood is?”
“This is my grandpa's medal. Back then, he and his comrades served in Southeast Asia, fighting the Izumo people. He told me personally: Izumo soldiers can't even be considered human.”
“I don’t have any medals to show you, but I have some photos here, images of Izumo soldiers massacring 120,000 people in Manila!”
… …
At first, the atmosphere of the thread was quite lively, with everyone showing off war souvenirs left by their ancestors.
But as it went on, many players from countries that had been invaded during the war couldn't help but start posting some tragic historical data.
The atmosphere of the thread quickly became heavy.
In the end, everyone stopped posting evidence and data, and just started cursing!
And they cursed with different focuses—
American players: “Fuck you, Pearl Harbor!”
Russian players: “Come to Siberia and plant potatoes, you bastards!”
British players: “Heh, you launched a sneak attack while we were fighting Germany and Italy, trash!”
German players: “Brainless scum! If you hadn't bombed Pearl Harbor, we might have won!”
(American/Russian/British players: Win your mother!)
Italian players: “Heh, a defeated country, and you still have the nerve to protest here?”
(American/Russian/British/German players: Your mother!)
… …
The thread became more and more lively.
At first, some Izumo players popped up, righteously denouncing the acts of cutting off people's heads and using corpses as firewood as too cruel and inhumane; some even argued that the photos were fake…
But as Xia, America, Russia, Britain, India, Italy and other countries took the lead, a large number of Southeast Asian countries that had been invaded by Izumo followed suit. For a time, players from more than a dozen countries jointly condemned them, as if a storm had swept through…
These people quickly turned into shrinking turtles and disappeared in an instant.
But that was of course impossible.
This massive joint condemnation by players from eighteen countries caused a huge sensation in the global player community—it even spilled over from the gaming community to the social news field, and was reported by many media outlets and self-media.
For Zhumeng, it was a blessing in disguise—
"War of Kings" once again gained a wide range of exposure.
And it was quite accurate exposure!
Those who would be attracted by this incident were mostly players who were interested in the two elements of [game] and [war], which happened to be the target users of "War of Kings".
The number of Demo downloads for "War of Kings" reached a new level!
Even faster than the increase in Demo downloads was the number of wish list collections for "War of Kings".
—The wish list is equivalent to the shopping cart. By adding the game to the wish list, you can learn about the game's development progress and discount information as soon as possible, and you can quickly check out when you want to buy it.
The number of wish list collections is crucial for an unreleased game, and even determines life and death to a large extent.
At this time, the growth rate of this data for "War of Kings" was frighteningly fast.
—If the number of Demo downloads was rising rapidly, then the increase in wish list collections was a vertical takeoff!
Normally, this is not very reasonable.
Under normal circumstances, players try the Demo and think it suits their taste before adding the game to their wish list.
But for "War of Kings", the wish list collection data exceeded the Demo download volume by nearly four times!
From participating in the Cologne Game Show to the current hat trick of popularity (Cologne Game Show Opening Night, era-defining immersive new technology, siege of Izumo by a joint army of more than a dozen countries), "War of Kings" was pushed to the top of the wish list in one fell swoop!
After the popularity further fermented on the second day, it took advantage of the popularity of the wish list ranking champion and rushed to the runner-up position on the [Game Popularity List].
The combination of the two allowed "War of Kings" to successfully capture more casual players.
And this time, the casual players attracted by the list were more accurate and had a higher conversion rate than before!
In this way, the various data of "War of Kings" became larger and larger like a snowball…
And this—
Is the value of hitting the charts!
Xia's Vapour players were dumbfounded.
The erotica game players who launched a large-scale siege of Izumo players smiled slightly.
Hit the charts before withdrawing the troops!
It's just a matter of convenience.
… …
… …
On August 26, the Cologne Game Show officially came to an end.
On the last day, "War of Kings" not only made a big splash on the Vapour platform, but also won the [Best Visuals], [Best Gameplay] and [Most Epic] three Cologne Game Show awards!
The limelight was unparalleled!
At this point, all the goals of Xu Meng's team to participate in the Cologne Game Show were achieved.
And due to various accidents, they were all over-fulfilled—
"Project Frost Snow" successfully landed on the host, not only showed its face in front of global players, but also captured a large number of loyal players in one fell swoop.
The number of collections on the game box has officially exceeded 5 million!
Without investing heavily in marketing funds, achieving this result with just a promotional video and two days of limited-time experience can be called a miracle in the industry.
… …
The war simulator and the somatosensory synchronization suit made a perfect appearance, and I don’t know how many players and companies around the world were shocked.
For 5 consecutive days, there were long queues every day.
Not only players were queuing, but exhibitors from all walks of life were also queuing, and they rushed up to ask for cooperation as soon as they finished the experience, which was frighteningly enthusiastic!
With this network of contacts, the globalization of "Project Frost Snow" can continue to accelerate.
The overseas sales channel development of [Nerve Roaming] is also much easier!
… …
The latest and most complete novels are available on !
Finally, "War of Kings" goes without saying.
The global number of Demo downloads exceeded one million, and the wish list even reached an astonishing million!
Just looking at this data, the popularity is undoubtedly super explosive.
But in fact, this million is very inflated, and I don’t know how many are added by the erotica game players who "hit the charts" by the way.
—The number of Demo downloads is actually also inflated. There are still many erotica game players who came for the name of "Zhumeng" and the new technology. Downloading the Demo is just to join in the fun.
After discovering that there is no erotic gameplay and it is very hardcore to play, they quickly withdrew.
But even if you remove the inflated numbers, it is still a very amazing piece of data.
—This is still just a Demo after all.
For the "War of Kings" project team, it was a dream start.
Even the previously set publicity plan can be torn up and redone.
—The current popularity of "War of Kings", in the original plan, was expected to be achieved after the [Human Hell] gameplay was launched and the first offline entertainment competition was held.
The Cologne Game Show was originally just a test.
But now, the 50-on-50 [Human Hell] has not yet been fully developed, and the attention has already been in place!
Whether it was Xu Meng himself or the developers of the "War of Kings" project, they all greatly underestimated the power of the new technology.
Even more underestimated the height to which they and the mysterious and powerful "outsourcing team" could push the "immersion" with concerted efforts.
The "immersion" that the somatosensory synchronization suit can now achieve has far exceeded Xu Meng's most optimistic expectations.
If he had known from the beginning that he could achieve this level, then he would not have to consider any strategies at all, and he would just bring out a pile of… oh, that's too much, it should be said—
Even if he brought out a 70-point work, he could still use technology to raise it to 90 points!
Just like those 50-point garbage, relying on LGBTQ+ to raise the media score to 95 points.
It's just that the upgrade of technology can be felt by the body, and the shock is real.
And diversification…
Well… it can also cause a strong aesthetic impact on players, and the shock is not bad.
… …
In short, the Cologne Game Show trip has come to an end.
Zhumeng has achieved a super big harvest!
As for the aftermath—
The war simulators and somatosensory synchronization suits used at the exhibition were mostly handed over to Chen Junyi and Zu Rongyao to handle.
These devices are too heavy, and the production capacity of Zhang Yang's factory is already sufficient, so there is no need to bother transporting them back to China.
Actually, at first, Xu Meng wanted to hold a small auction at the end and auction these devices on the spot.
But later, he thought it was too troublesome and there were too many hidden dangers, so he gave up.
Instead, he selected 10 lucky ones from all the players who registered for the experience in these 5 days, and sent each of them a set of somatosensory synchronization suits and VR glasses.
The remaining ones were handed over to Chen Junyi and Zu Rongyao to handle.
Whether they take them to Berlin to open an experience hall or give them to partners for inspection, it's up to them.
—
The next day, Xu Meng took the lead in bidding farewell to everyone.
Chen Junyi stayed to discuss the foreign service of "Project Frost Snow", and Zu Rongyao also stayed to build overseas sales channels for [Nerve Roaming], and would not be able to return to China for a while.
Like other employees, the little assistant got a three-day vacation to freely tour Cologne.
Ding Nian used public funds to hire two burly bodyguards and officially stepped into the red-light district and strip clubs for research.
Only Xu Meng himself took the plane back to China with three "security guards".
Above the clouds, he took one last look at Cologne outside the window and waved goodbye to the city.
See you next time in a year.
If Zhumeng at that time still needs to put so much effort into publicity.
, asking for monthly tickets for the last two days!