If we sum up the top 100, then Tide Town's 5000 points aren't that outrageous.
The Adventurer's Guilds in each town quickly gathered their strategy teams to analyze this game.
"To sum up the top 100 Adventurers from each area for counting is ridiculous! Doesn't that mean we have to send at least 100 Adventurers to participate in the game to win against the other side?"
"Damn it! This calculation means this Lord is going to make a fortune."
"Now is not the time to complain. The Guild wants us to come up with a practical plan to kick Tide Town off the top spot in one go."
Several strategy teams gathered to discuss.
"Actually, looking at the current scores, it's not that difficult."
"In one game, the winner gets 300 points, and the loser either loses points or doesn't, but the score won't drop below zero."
"That means as long as we let everyone win once, we can have 30,000 points."
"Piling up people, it's still very simple to surpass the current Tide Town."
If everyone wins once, 100 people will have 30,000 points.
From this perspective, it's indeed not a problem.
The Adventurer's Guilds in each town immediately rallied the Adventurers.
After all, relying solely on the strategy team wouldn't be enough to gather 100 people.
At the same time, each strategy team also replicated the card gameplay, conducting practical drills and strategy guides in reality.
In terms of gameplay, Liar's Tavern is actually very simple to replicate; one could say that you'd know how to make this game just by seeing it once.
And so.
In the several hundred years of Adventurer World history, for the first time, Adventurers actively moved content from a Dungeon out into the real world for strategy.
This was extremely rare.
Because for Adventurers, the more times they played a Dungeon's content, the less profit they gained.
Actively moving it out to play in the real world was equivalent to giving up food profits and unnecessarily raising their happiness threshold.
This was also the first time in the several hundred years of Adventurer World history that a Lord, using a Dungeon and a leaderboard, forced countless Adventurers from several towns to participate in Dungeon gameplay.
"Damn it, it really feels like being forced and still having to smile."
"Even though we know this is a trick by the Dungeon Lord, we still have to fall for it."
"Ah, how detestable!"
Chen Yu's move is nothing in modern society; various leaderboard mini-games have already been overused.
But in the context of the Adventurer World, it can be called the first open conspiracy in hundreds of years.
All Adventurers knew that Chen Yu was tricking them into spending money.
He was putting the Adventurers of the five towns on the spot.
But you know what you know.
The soul crystals that need to be given still have to be given.
Not giving?
Not giving is impossible.
Unless the entire town doesn't play Liar's Tavern's free mode.
Or unless this entire town, from top to bottom, doesn't care about being trampled by other towns.
If these two conditions are met.
Indeed, a situation of not giving would arise.
But...
Who wouldn't pick up free money?
Once picked up, it's hard to safely escape from this vortex.
And once you enter this vortex.
The situation will only escalate, endlessly.
Until the day Liar's Tavern's free mode no longer attracts people.
But later, as long as he adds demon cards, dice gameplay, or even other competitive mini-games, Liar's Tavern can be revitalized.
The five towns.
All mobilized; their primary goal was to have 100 people each get 300 points.
30,000 points, this was a basic score Chen Yu set for all towns.
It was also the first stage he set for himself to earn money.
For the five towns to all reach the basic score of 30,000 points, they would have to play at least 500 games.
That means 1500 soul crystals would be credited.
Coupled with the subsequent competition, Chen Yu estimated that on this first day, there should be a revenue of over 2000 soul crystals.
For a Dungeon that was casually created for Li Ruopu's advancement, Chen Yu was already very satisfied with such a revenue.
When the various towns went all out.
Tide Town immediately felt the pressure.
"Holy crap! We're about to be caught up, come on, everyone."
"We're only a little over 100 points behind Deep Sea Town now, everyone charge, charge, charge! Those who still have tries, hurry up and get in, push hard, push hard."
"It's almost dark, where would we still have any tries? We've all exchanged them for happy coins with Lord Chen."
"Me too, it's not like before. I used up all my tries in the morning, how could I have any left now?"
This was the situation Tide Town was currently facing.
They... simply couldn't gather several hundred Adventurers with tries left.
Reaching over 5000 points was already the limit.
They could only watch helplessly as Deep Sea Town surpassed them and took the top spot on the leaderboard.
And so.
When the Adventurers of Tide Town entered the game again, they faced the same situation that other towns had faced.
It was a complete reversal.
The mockers were finally mocked.
All the privileges of being first on the leaderboard were taken by the Adventurers of Deep Sea Town.
Even the only entry broadcast notification for second place was snatched by Jinshan Town, which was close behind.
Worst of all.
Clear Water Town and Cloud Sea Town also refused to be outdone, surpassing Tide Town one after another.
The original number one on the leaderboard.
Now instantly dropped to last place.
How could the Adventurers of Tide Town be willing to accept this?
"Damn it! Tomorrow, tomorrow we're definitely getting it back."
"Today we were ambushed, this grudge can only be settled tomorrow."
"Let them be happy for a day, tomorrow we'll show them how formidable our Tide Town is."
After all, they had played for free for so many days.
The Adventurers of Tide Town still had some gaming experience with Liar's Tavern.
They were also very confident that they could crush all the Adventurers from other towns tomorrow.
Tide Town temporarily retreated.
This also boosted the morale of the other four towns.
A battle for supremacy immediately broke out among the four towns.
This situation also made the high-ranking officials of several Adventurer's Guilds laugh and cry.
As managers of the Adventurer's Guild, what they most often said was to save soul crystals for local Dungeons to support their development.
But the appearance of Liar's Tavern made it difficult for them to choose between face and economy.
If they wanted economy, they lost face.
If they wanted face, they lost economy.
From their perspective, only Tide Town benefited the most.
Not only did they gain both face and economy, but they also took a large sum of soul crystals from their towns.