Inside the "Happy Playing Cards" Dungeon, there were nearly 30 Adventurers who all gave extremely gentlemanly praise for the Bunny Girl outfits.
They expressed a desire to see and an enjoyment of seeing them.
The atmosphere instantly became lively.
To prevent anyone from making unwanted advances on Lina and Effie,
Chen Yu directly set Lina and Effie's combat power data to be extremely high,
reaching a level where they could instantly kill Adventurers.
Of course, this data only existed within the "Happy Playing Cards" Dungeon and disappeared once they left the Dungeon.
Then, Chen Yu set a rule: if anyone fought or caused trouble in Happy Chess and Cards, Lina and Effie both had the right to directly kill them, expel them, and confiscate all their happy coins.
With this rule in place, Adventurers playing here would presumably not make any outrageous moves.
Even if there were one or two troublemakers, after being taught a lesson, they could serve as examples to deter other Adventurers with ill intentions.
In this regard, it was much stronger than the real world.
In the real world, one would have to specifically hire a team of bodyguards to maintain order, but here, Chen Yu only needed two girls to handle all problems.
Whether it was for the beginner tutorial,
or exchanging happy coins,
or managing the on-site order,
Lina and Effie quickly got the hang of it. They also wrote down everything Chen Yu taught them in a small notebook, planning to review it again at night.
Chen Yu nodded in satisfaction when he saw their studious and serious demeanor.
So capable.
With these two girls, he could be a hands-off boss, even sleeping in and not having to wake up early to open the Dungeon.
During his leisure time,
Lina also proposed a suggestion.
That was to offer some drinks for sale to Adventurers, thereby recovering some of the happy coins.
This small suggestion made Chen Yu's eyes light up.
Although Adventurers would not feel full when eating food from the Dungeon or Dark World, because their consciousness was traversing while their true bodies remained in their own world,
they could still perceive a certain taste.
After Adventurers got hooked, they would instinctively want to find something to eat.
And Chen Yu could provide this service here.
Then, he would collect a certain amount of happy coins.
It also served the purpose of happy coin recovery.
Originally, Chen Yu considered introducing some other Dungeons to facilitate happy coin consumption, but he didn't have the energy to do so yet.
Being able to create some small items in advance for a wave of consumption was also good.
A steady stream.
If this continued, over time, a considerable amount of happy coins should be recovered.
After making the decision,
Chen Yu quickly set up a bar counter restaurant and a rest area in the peripheral zone of the "Happy Playing Cards" Dungeon.
The bar sold various desserts and could also mix cocktails and beverages, all created from Chen Yu's memories of his previous life.
Chen Yu intentionally made the plating look high-end.
He always followed the principle of 'large plate, little food, and a sprig of grass in the empty space.'
The price went straight to 888 happy coins, waiting for the Shanghai tycoons to consume.
No, Shanghai tycoons wouldn't bother with 888.
After finishing these,
Chen Yu then arranged the work content for the two Half-elf girls.
He appointed Lina as the supervisor of the "Happy Playing Cards" Dungeon, responsible for the entire Dungeon's operation.
She needed to manage everything from beginner tutorials to happy coin exchange.
Effie primarily managed the restaurant side, responsible for transactions with Adventurers, though she could also assist Lina's work when she was free.
After arranging all of this, the "Happy Playing Cards" Dungeon finally became a self-operating Dungeon.
As Chen Yu finished these arrangements,
two or three more Adventurers arrived at the Dungeon. They were likely introduced by friends and family through the new user referral task.
After all, currently, the "Happy Playing Cards" Dungeon could only gain some traffic through new user referral activities.
To earn some happy coins from the new user referral tasks, many Adventurers, after losing all their coins, turned their attention to their friends.
They tried to pull in more people to get more happy coins.
Of course, not everyone who came in would become addicted to Happy Landlord.
Some Adventurers took a quick look and left.
Some Adventurers, with the attitude of 'since I'm already here, I might as well try it,' played for a while, lost their free Adventurer coins, and then left.
However, proportionally, most of them stayed.
Such a retention rate could already compare to many popular games, showing that the "Happy Playing Cards" Dungeon was quite good in their eyes.
Seeing that the number of people in the Dungeon was about to reach the limit of 40,
Chen Yu withdrew.
He prepared to build another "Happy Playing Cards" third line.
"Do you want to build a Dungeon: Tier 1?"
"Yes."
In this half-day, Chen Yu already had enough soul crystals, so building another Dungeon was no pressure.
This time, it was also a 100% replication.
After merging the three servers and replicating the environment within them, the "Happy Playing Cards" Dungeon instantly expanded significantly.
The Adventurers playing inside quickly noticed this.
"Oh, Lord Chen has added another Dungeon."
"This is the second expansion, right? For a new lord, expanding once in just four days is already impressive, but I didn't expect him to expand again."
"Indeed, we're still being exploited too much. Damn it, I spent all my daily attempts here today. This broken Dungeon is too addictive."
"Yeah, I just came to take a look, but I couldn't leave. It's really too addictive."
"happy coins are won fast and lost fast. When the multiplier goes to a certain extent, and it's decided in one hand, my heart really pounds."
"You're right. I don't dare to exchange too many happy coins at once now, and I don't dare to play in the intermediate field, just in case some rogue keeps doubling and tricks me out of all my happy coins."
"Yeah, although it's not real money that's lost, and I can exchange 2500 happy coins every day I come, it still hurts so much."
"Mainly, I'm afraid of losing everything and having nothing to play."
Adventurers chattered back and forth.
The entire "Happy Playing Cards" Dungeon was filled with a cheerful atmosphere.
Such a scene
was not seen in any other Dungeon.
Most Dungeons, because they couldn't handle the relationships between Adventurers and were afraid of situations where veterans would guide newcomers, affecting the clear rate,
simply chose to create single-player content, ensuring Adventurers would never meet each other.
But this made the game content too fixed. Even if the Dungeon was fun, without the joy of interaction, playing it a few times would lose its appeal.
Coupled with the impact of strategy groups, single-player Dungeons quickly lost players.
As for team-based Dungeons, most lords designed the team size to be only between 2 and 4 people.
They wouldn't create Dungeons for too many people.
Because the more people, the more complex it becomes, and data can easily go wrong. Moreover, Adventurers also find it difficult to organize enough people to enter the Dungeon at the same time.
Therefore,
a scene with 40 people in the same frame was truly very rare.
And it was precisely because of this that the "Happy Playing Cards" Dungeon made them feel novel and addicted.
Any game is more fun with more people.
"It's so lively! I've never seen such a lively Dungeon. When I go back, I'll recommend it to my friends and earn a new user referral reward."
"Ah, ah, ah, that's a whole 5000 happy coins! I want it so badly, but where can I find five people? If only my parents and grandparents could still play."
"It's really addictive, and genuinely fun. Even a professional faker like me can't find anything fake about it."
"Tonight, I'm going back to the Adventurer's Guild and bringing all my companions over. Five people should be easy-peasy, hehe. Tomorrow, I'll be waiting to count happy coins until my hands cramp."