It was now afternoon.
Countless Adventurers had long been waiting on the Three Kingdoms Unrivaled channel interface, just waiting for the Dungeon to open so they could immediately flood in, afraid of falling too far behind and getting stuck in a terrible queue.
After all, this Dungeon had a population cap of only 600, while at least 10,000 Adventurers were currently eyeing to get in, a clear case of too many wolves and too little meat.
If they had to queue, wouldn't they be queuing until tomorrow morning?
Lord Chen was also aware of this situation.
After a moment of contemplation, he decided not to add any more Dungeons.
The current population cap of the Dungeons was already sufficient; adding more would be excessive.
He would wait two more days until Li Siya had thoroughly explored Starlight Forest, then he could proceed with a wave of construction for the Dungeons he currently possessed.
Although Dungeons left idle for too long would be pushed by the system to external server refresh points.
However, the requirement for that idle ratio was quite high; it was essentially a minimum guarantee provided by the system to Dungeon Lords. With the current enthusiasm of the Adventurers, it had not yet reached the standard for receiving that minimum guarantee.
Moreover, with Deep Sea Town now available, Lord Chen didn't need to forcefully rely on that method to earn soul crystals.
After all, most of his Dungeons operated on happy coins, and if they were thrown onto external server refresh points, the entry ticket requirements would have to be changed, which was quite troublesome.
Before putting Three Kingdoms Unrivaled on the Great Xia Nevernight City interface, Lord Chen made some slight modifications.
First, he divided the content into two modes: Story Mode and World Mode, with Story Mode further divided into Solo Mode and Team Mode.
Then, he changed the entry ticket for Story Mode to 500 happy coins, or one attempt, making it convenient to enter with either happy coins or attempts.
Story Mode was the Hulao Pass battle type that had previously participated in Dungeon Duel.
In Story Mode, Adventurers could choose any faction to start the game, fighting from the Yellow Turban Rebellion all the way to the unification by the Western Jin Dynasty in the later stages.
It basically covered all the storylines from Romance of the Three Kingdoms.
It could be played solo.
It could also be played in teams.
Only after clearing one story could the next story be unlocked.
If an Adventurer was particularly skilled, they could even play from the Yellow Turban Rebellion all the way to the Western Jin Unification for just 500 happy coins, without needing to spend any additional happy coins.
At the same time, Lord Chen also set up leaderboards, including a speedrun leaderboard for completion time and a ladder ranking for consecutive clears.
This setting would undoubtedly attract a large number of high-level players to challenge themselves.
However, the later stories were not yet completed; currently, Lord Chen had only refined the stories up to the Battle of Hulao Pass, and among these early stages, the most important was actually the Yellow Turban Rebellion.
This was also the novice mode for most Adventurers, for them to practice.
There would basically be no difficult points in the early stages; the only difficult point was at the Battle of Hulao Pass.
Given Lu Bu's current difficulty.
It wasn't that simple for Adventurers to clear it, so Lord Chen could slowly work on the later stories. Moreover, the later stories were actually easier to make; once the general settings were complete, the rest was simply changing maps.
The essence remained the same.
As for the pricing, it was indeed much more expensive than Resident Evil and the like.
But relatively, Three Kingdoms Unrivaled would definitely be much more enjoyable to play than Resident Evil. Resident Evil was a survival-type antagonistic Dungeon, and while the ticket was cheap, the probability of sudden death was very high, especially now that the Adventurer base had grown, you might get headshotted as soon as you stepped out.
Therefore, in terms of playtime, three rounds of Resident Evil sometimes might not even be as long as one round of Three Kingdoms Unrivaled.
Of course, some of the 'old six' were not included.
And Three Kingdoms Unrivaled, it's a Dungeon that lets you have fun all at once, letting you enjoy yourself from the Yellow Turban Rebellion onwards.
Even if your skills are terrible, you won't die in the early stages; at least you'll reach the Battle of Hulao Pass before encountering your first crisis.
So, Lord Chen felt that this pricing could be considered good value for money.
As for World Mode.
This could only be constructed after the castle level was upgraded; with Lord Chen's current mental strength, it would be extremely difficult to forcibly construct such a large world, so for now, it could only remain as a concept.
Ultimate grand worlds like this would probably also be charged by point cards in the future, for example, consuming a certain amount of happy coins per minute.
After confirming the framework.
Lord Chen then presented the content of Three Kingdoms Unrivaled on the Great Xia Nevernight City interface.
"It's here, it's here!"
The Adventurers who had been staring for a long time immediately clicked to enter the moment the Three Kingdoms Unrivaled icon lit up.
In just an instant.
The Three Kingdoms Unrivaled channel was already full.
Some Adventurers even just felt a blur in front of their eyes, and when they looked again, they found that the queue was already beyond 3,000.
"??"
"...No, do you guys have to be this ridiculous?!"
"It's only been a few seconds, I just blinked, and it's already full?!"
"LOL, you blinked at such a crucial moment."
"I'm really speechless, queuing up at over 3,000 spots, what's the point of playing? You'll spend the whole day just queuing."
"No choice, Lord Chen only released this small amount of population."
"We can only wait for those 'old six' to come out and tell us what the content inside is like."
The chat channel was filled with wails.
After waiting for so long, they still missed the new Dungeon release in Great Xia Nevernight City.
It made them very uncomfortable.
At the same time, they were eager to know what the story inside the Dungeon was like.
At the same time.
Inside the Three Kingdoms Unrivaled Dungeon, excited howls erupted.
Various generals appeared on the battlefield of the Yellow Turban Rebellion.
All sorts of massacres.
Going berserk.
Rushing into crowds like a battlefield meat grinder, frantically killing enemies.
"Awesome!"
"This Dungeon is too awesome, even more awesome than blowing up zombies with an RPG."
"This is the true hack-and-slash Unrivaled."
Yellow sand swept, killing cries shook the heavens.
Zhen Ji's long flute played, and a demonic sound followed, spreading out, enemy soldiers falling like wheat waves.
Guan Yu's Green Dragon Crescent Blade flashed with cold light, horse hooves trampled, limbs scattered everywhere.
Zhang Fei's serpent spear danced wildly, his roar like thunder, no one dared approach within three feet of him.
Zhao Yun's silver spear transformed into a white rainbow, entering and exiting the enemy formation seven times, sweeping all before him.
Dian Wei's twin halberds flew, like a whirlwind passing through, the enemy ranks instantly scattered.
"Hahaha! What a thrill!"
The Adventurers charged and killed with wild laughter, the battlefield had become a purgatory. Blood stained the earth, corpses piled up like mountains.
Unrivaled Dance, Hack-and-Slash Unrivaled!
Even when they later encountered Zhang Liang and Zhang Bao, there wasn't much difficulty; they easily cleared it after activating berserk mode. Only when they met Zhang Jiao did it take a little effort, but only a little.
As a boss in novice mode, he couldn't be too difficult.