The entire Fraud Tavern seemed to transform into a massive vortex of lies, deduction, and performance.
The Tavern Keeper walked through it, his ears constantly catching the rising and falling debates:
"I'm the true Prophet!"
"You're lying, your blade clearly pointed at him last night, you're fake!"
"Your statement is full of holes!"
"I guarantee, on an Adventurer's honor, that I am a good person!"
Waves of intense debate echoed through the tavern.
At each table, Adventurers either frowned deeply, their fingers unconsciously tapping the tabletop, repeatedly scrutinizing the logical chain.
Other Adventurers had sharp eyes, scanning everyone's subtle expressions, trying to catch the scent of a lie.
Still others leaned slightly forward, listening intently to the statements, afraid of missing any crucial information.
When the Werewolf successfully bluffed, and good people were wrongly eliminated, sounds of annoyed table-slapping and disbelieving gasps arose.
When the Prophet accurately identified and eliminated a Werewolf, leading the good people to victory, cheers and high-fives instantly ignited the atmosphere.
When the Werewolf faction, at the last moment, killed a key divine role, achieving a desperate comeback, the triumphant laughter of the winners and the regretful sighs of the losers intertwined.
happy coins clinked on the tabletops.
Winners gleefully swept their opponents' chips towards themselves, calculating how much they could earn in the next round.
Losers, without hesitation, slammed down another hundred happy coins, their eyes burning with the flame of "I must win it back next time."
The initial capital of five hundred happy coins?
Leave when it's spent?
These things had long been forgotten.
All they thought about was their role in the next game, their strategy, and the joy of controlling public opinion.
The melodious music of the phonograph had long been drowned out by the clamor of the game.
The Tavern Keeper still sat in his exclusive corner, comfortably puffing on a cigar and sipping rum, watching the bustling scene before him.
Amidst the swirling smoke, a knowing smile played on his lips.
"Brains, acting skills, courage…"
He softly repeated the opening lines.
He watched an Adventurer's face flush with excitement after successfully deceiving everyone with a brilliant lie.
He watched another Adventurer receive high praise for accurately deducing a hidden Werewolf.
"Heh, Lord Chen's idea… it's truly brilliant."
He comfortably narrowed his eyes.
He knew that the soul crystal of these Adventurers, who had shouted "refund" and sworn "not even a dog would play this," had already securely fallen into the territory's pockets.
And they themselves, in this vortex of deceit and truth, willingly sank, never tiring of it.
The magic of the Fraud Tavern was, at this moment, fully displayed.
Until…
When a certain Adventurer, who had been loudly boasting earlier, awkwardly approached him.
The Tavern Keeper knew that the first fish had just bitten the bait.
"Um…"
"It's alright, speak freely!" the Tavern Keeper said with a smile.
"I just wanted to ask, can I top up these chips…" The former troublemaker was now as docile as a cat, his voice revealing caution.
He seemed afraid of being refused.
"Oh dear, that's a bit difficult…" the Tavern Keeper said with a troubled expression, "You know, you're a bit different from the others; I set it up for you to leave once your happy coins were spent. For you to suddenly change now, this… the procedure makes it difficult!"
"Ah?"
The Adventurer immediately became anxious, "Can't we make an exception? It's just a soul crystal, I have one! Uncle, please take it, I want to top up again…"
"Oh, that wouldn't be good, it would make our little shop seem like it's forcing people! 'Must-Die Dungeon, not even a dog would play it!'"
"A dog wouldn't play it, but I will! I love Must-Die Dungeon, Uncle, please take all my remaining soul crystal, please don't pity me!"
It was clear he was genuinely anxious.
He intended to exchange all his remaining attempts directly.
"Uncle, please whip me fiercely!"
"Let me stay, if there's a limit to how long I can stay, I hope it's ten thousand years!"
"Uncle…"
In the end, he was practically clinging to the Tavern Keeper's leg, refusing to let go.
"Alright, alright, let go of me, I didn't say I wouldn't let you exchange."
The Tavern Keeper said helplessly.
He had anticipated that these Adventurers would quickly become immersed in the game.
But he hadn't expected it to be so fast.
This was partly due to the unique gameplay of 'Werewolf,' a complex board game unlike any other on the market.
Furthermore.
'Werewolf' wasn't purely a board game; if it were just an ordinary board game where a few people sat around chatting, it wouldn't be so appealing.
Chen Yu had incorporated many special effects into its design.
It gave players the most immersive experience.
Whether it was the effects during kills or the thrill of voting for banishment, everything was perfectly embodied.
There was also unique musical accompaniment, which could create a tense feeling at night.
Under this series of enhancements, the game brought an indescribable joy.
These Adventurers from all corners of the world never imagined that a board game could bring them such pleasure.
"If these happy coins could also bring some value, I can't even imagine how appealing this game would be."
"Yes, listening to Uncle, it seems… these happy coins should be quite valuable in their area. I'm even curious about this area."
"Hahahahaha, I, a lone wolf, single-handedly wiped out the good people's faction, earning eight hundred alone, it's truly exhilarating."
"Damn it, I'm out of happy coins, Uncle, top me up, fill it up, I'm not going to other Dungeons today, I'm going to fight to the death with these old foxes here."
More and more Adventurers ran out of happy coins.
And more and more people ran to the Tavern Keeper to exchange for happy coins.
Then they re-entered the battle…
During this period, of course, some Adventurers chose to leave the Dungeon; the game 'Werewolf' was not suitable for everyone, unlike Happy Fight the Landlord and similar games, the audience was different.
For example, some more introverted Adventurers couldn't utter a word for a long time and were eventually voted out simply for not speaking.
Their gaming experience was extremely poor.
Seeing someone choose to leave, the Tavern Keeper immediately introduced new board games.
Such as the previous Liar Tavern and others, he brought them out one by one.
This was to attract those more introverted Adventurers.
"Wow, there are so many ways to play?"
One board game after another was brought out, astonishing these Adventurers to the point where they didn't know what to say.