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Chapter 93: Page 93

[Elite Template]: Your overall attribute benefits are adjusted to times that of the ordinary template. You need to have a mysterious level of 4 to light it up.

[Weakness Detection]: Your detection will further detect the opponent's weaknesses and add at least one weakness to it. When attacking a weakness, the attack will definitely be a critical hit (the power is 150% of the original. If the data is triggered, the damage will be increased by 50%).

[Data-based Judgment]: An active skill. After releasing this skill, any of your next actions will enter a judgment state that completely excludes realistic factors. If the judgment is successful, it will be 100% effective.

Major traits do not require talent points. Just like the magic perception and detection that are automatically obtained when the panel is lit up or the level is upgraded, these skills are automatically comprehended when a certain level is reached, but it is different from the previous two levels where only one can be comprehended.

There are many routes after the third level, and which one you comprehend depends entirely on the player's point allocation route.

For example, Victor looked and found that on several paths connecting to weakness detection, there was a talent characteristic [Critical Hit Concept], whose function was to allow oneself to comprehend the critical hit attribute. After a critical hit, the power would be directly increased by 50% indiscriminately, which was still considered a small amount. There would even be various small characteristics for strengthening critical hits, such as [Taking Advantage of the Sickness], which increased the critical hit damage to 200%.

Obviously, according to the game genre, the current character panel at least provides the self-strengthening flow, the weakness critical strike flow, and the so-called data flow.

Well, according to the nature of the game, choosing a genre and diving into it mindlessly will definitely maximize your benefits, but the reality is obviously not the case.

After careful study, Victor discovered that although the major skills seemed to be clearly distinguished from each other, they had a great influence on each other.

Take the critical strike flow for example. After you turn on the critical strike concept, the critical strike rate is a constant 1%. This is because under the influence of realistic factors, the concept of critical strike is almost impossible to appear. If you want to trigger it, you must rely on weakness detection. Of course, it is not ruled out that more skills will have weaknesses later.

However, after using digitization and judgment, the critical hit rate will become a fixed probability generated by "comprehensive judgment of the agility and strength attributes of both parties", and the default critical hit rate of the character itself will become 25%.

This made Victor feel that the combination of the schools might be unexpectedly stronger. For example, if the next stage of the digital flow was to eliminate the interference of reality for a period of time, then Victor could simply click on the critical hit bonus on the weak hit route, and then even if there was no weakness... every strike of the sword would be flaming and a critical hit.

Moreover, among the seven panels and seven channels, which one to prioritize is also a very important strategy.

Because the first level adds two talent points, and the third level is level 20. After reaching the third level, which is ten levels, he would only have talent points at most, which is nothing in front of such a grand skill tree.

It's a bit difficult to fill up a path.

Of course, dungeons, shopping malls, and various tasks will all grant a lot of talent points, far exceeding the improvement brought by upgrades. Upgrades mainly give attributes.

But if he doesn't want to stay in the second level for too long, considering that the copy can only be played once every three months, he must make a reasonable plan and abandon some paths.

There is no other way around it; comprehensive development consumes too many resources.

But I have to say, this is super fun.

Victor's eyes lit up, and he quickly opened the other panels and looked at them one by one. For a moment, he was immersed in the ocean of studying schools and couldn't extricate himself.

I studied from day to night.

Victor made a decision in a state of confusion.

The map panel also has three third-level cores, one is similar to fixed-point scanning, one is similar to historical reproduction, and the other is the peeping eye, um, or the reconnaissance guard?

How should I put it? I feel like it's not of much help to Victor at the moment, because Victor already has similar magic.

But the problem is, Victor took advantage of various small features and even some abilities related to coordinates. For example, fixed-point scanning has a feature called "Set Coordinates", which means that coordinates can be set on the map and then operated remotely, no matter where you are, for three days.

The time is a bit short, but it will definitely be upgraded later, which makes Victor keenly smell another judgment.

Since it is a [map], considering the maps of other games, does it mean that the teleportation function will appear in the future?

Now you have the coordinates, can space be far away?

Moreover, so far, the map only provides abilities related to collecting information, which makes it hard for Victor not to doubt that if the [Character] panel is a way to determine one's own combat, strength and profession.

Then what [map] is related to is most likely information and space.

At least it's related to movement, which makes it difficult for Victor to make up his mind to give up this path.

With this idea in mind, Victor categorized all the panels.

[Character]: In terms of personal strength, attributes, and abilities, it is important to strengthen your own talents.

【Map】: information, space, movement, and later needs.

[Skills]: Own strength. It seems to have little effect on one's own talents, but for learning other skills, it is almost the final word in the panel and must be improved.

[Task]: This is quite interesting. In the early stage, it is basically resource feedback, but when it reaches the third stage, there is a contract ability called [Commissioned Signing]. In the later stage, it is likely to involve contractual means.

[Dungeon]: Mysterious, very mysterious. There is only one option at the third level, and there are only a few small features, but there are a lot of pre-requisites. After reaching the fourth level, the number of requirements suddenly increases, and there are frequent interactions with other panels. In other words, it is very likely to involve high-end forces... another world, dream world, spirit world, etc. PS: I guess it may be related to time.

[Backpack]: Space. Almost all features are related to space.

[Mall]: emmm, I don't know why the third-level [Black Market] of this thing has an inexplicable attraction to me! The main sales and acquisition of source crystals, and the enhancement of card drawing seem to be in here.

The task is to first abandon other routes except for resource feedback, especially the contract aspect.

The main reason is that in this world where he is the only player, he does not need to rely on issuing tasks to exploit other players, unless the fourth disaster suddenly comes in the future. Apart from that, even if he has needs for the contract, he can turn around and look for Artluchi.

The mall... I really can't give it up. At least I have to provide a route for drawing cards.

Because there is a small trait that allows talent points to enter the card pool as blue items... and this small trait has three forks in front of it, all of which require an investment of at least five talent points.

Backpacks are still the first thing to be discarded. Although they may involve space characteristics later, they are really useless in the early stage.

Wait, my backpack can now swallow living things. There is a forced entry in the third-level trait...

Does that mean...

Will there be features like space exile in the future?

Moreover, even if it is not there, forcing it into... the wizard's hand... it is not just a space, this thing is also a good tool for plundering and stealing!

Hiss, I almost missed the magical skill, but it was still useless in the early stage.

Victor was stunned, feeling conflicted.

Damn system, can't you give me more talent points? !

Just like that, in the midst of slow entanglement and helplessness, Victor looked out the window, and finally comforted himself with the idea that even if he wanted everything, he had to prioritize them, and he focused on characters and skills first.

Then the map, backpack and mall are the second queue.

The task is in the third queue, and the final copy can be upgraded if possible!

Then, elite templates are a must.

After all, the benefits of all attributes are increased by times, which is equivalent to a direct 20% increase in strength. Not to mention the huge benefits, you can guess what the follow-up of the elite template will be, without a brain, it will be a lord template, a leader template, or something like that.

However, it is another path that currently brings the greatest benefits.

Victor looked at his character panel and used the remaining twelve talent points to light up these few features first.

[Agility Enhancement]: In digital form, the coefficient correction of agility on attack is increased by . In reality, it strengthens your control over strength attributes. It requires 2 talent points to light up.

This is the prerequisite on the path of [Critical Hit Concept].

Then, Viktor spent another 5 talent points to light up [Critical Strike Concept].

This path still lacks three traits for weakness detection. At the same time, to operate the template from this path, four are needed. Victor thought about it and lit up two more in the direction of weakness detection. He decided to click on weakness detection first.

[Precision]: Your senses are enhanced, and your control over distance, heart, eyes, throat and other vital points is enhanced. It requires 2 talent points to light up.

[Attribute Point Modification]: Active skill. If necessary, you can change the attribute distribution to gain a certain focus. Duration is 1 hour, cooldown time is 24 hours, and 3 talent points are required to light it up.

Most of the small traits are similar small enhancements, or small functions that are separated out. For today's Victor, they are better than nothing. However, overall, skills like attribute point correction are indeed quite powerful in some cases, especially in the later stages, when he can correct more attribute points.

For example, if he encounters an enemy that is immune to magic, he can directly convert all his magic and mental attributes into agility.

After finishing all this, Victor looked at his talent and skill columns again.

At level 10, this means he will randomly gain a talent and skill again. Hmm, the talent is dexterity, which increases the speed of dismantling traps?!

Victor was slightly stunned, then looked at the back half, the unlocking speed, the judgment speed increased...

Okay, it’s a thief’s talent, right?

Victor smiled and shook his head. It was not useless. He waved his fingers and chuckled, "At least I have become more skilled at assembling androids."

What about skills?

He opened the skill panel again, huh?

In front of him was a rather interesting [Divination Technique].

[Divination] Lv1: You can use various mysterious methods such as gold coins, swings, mirrors, cards, etc. to tell fortunes, and your connection with fate increases.

"Interesting, it's not a rule-based skill, but a knowledge-based one?"

Victor looked at the vague description of the skill, casually took out a silver coin, instinctively flicked it upwards, and then let it fall naturally.

It was as skillful and natural as if it had been rehearsed thousands of times.

"interesting."

Since there was no specific question, Victor naturally didn't sense anything, but this didn't stop him from suddenly becoming very interested in this skill.

Knowledge-based skills mean they are complicated, troublesome, and cannot be released directly, but they also mean that their upper limit is higher and can be improved through continuous learning and research.

Very good. In addition to the androids and the latest dolls, rune magic, I now have another direction to research.

Divination.

The days ahead will definitely not be boring, Victor smiled gently and stretched.

Learning makes me happy.

So, the final reward.

Victor retracted his eyes and looked into his backpack, which was shining with golden light.

Two legends.

Chapter 91, two legendary rewards!

You have unlocked the legendary Witch's Gift.

You obtained the item [Fairy Tale Fragments·Hans Christian Andersen].

[Fairy Tale Fragments: Andersen] Legendary Item:

1. You can directly use the fairy tale/dream magic learned in the witch/fairy system.

2. It can be used as a legendary relic/material/directional core to hold related ceremonies.

You directly used [Fairy Tale Fragments: Andersen].

You learned the skill [The Little Match Girl]——

[The Little Match Girl]: Legend has it that you can summon the Little Match Girl by chanting a five-bar ritual, and she is so kind that she will never be stingy with the so-called three wishes for the children who admire her.

characteristic--

Ritual Spell: The release of this magic requires extremely complex ritual preparation, which includes ritual preparation one, there must be snow, ritual preparation two, hunger, and ritual preparation three, you must be in a dream/fairy tale environment, that is, the mystery concentration of the surrounding environment reaches 4 or above.

Familiar: The little match girl can exist as a familiar for a long time or be summoned in advance, but she will continue to consume a large amount of the host's magic power.

False Wishes: The wishes granted by the little match girl cannot come true, and after the ritual is over, all wishes will be shattered again.

Description: Alice, the only witch in the future, chose a research direction because of an unreliable friend. Compared with the path of giving historical mysteries, satisfying wishes out of thin air, this greater miracle is obviously a more difficult path to open up. In the end, she gave the end of this research to her friend as a gift.

Your skill [Fairy Tale Magic] Lv1 has been upgraded, and the current level is: Lv3.

Good guy...

Victor touched his chin and looked at this skill. The Holy Grail can only fulfill one wish. Can your ritual spell directly fulfill three?

Moreover, rather than calling it a false wish, it would be better to call it a large-scale illusion... well, or rather a transformation.

A large amount of knowledge poured into his head, and soon he recognized a part of the ritual as the basis of magic. The magic basis that arbitrarily distorted cognition and reality could theoretically invade reality by force, just like the inherent barrier. But the problem was that the magic power consumed was simply not something that humans could afford.

So... it sounds grand, but in fact it is just an experimental work based on modern magic and combined with the witch system?

Out of curiosity, Victor quickly decided to give it a try.

He did not prepare any rituals at first, but summoned his familiar, the little match girl, solely through magic.

Unlike the golden, tattered red and white clothes in the fairy tale, what Victor summoned was a small, palm-sized modern doll with long hair.

Well, the appearance of Aozaki Aoko.

Well, Yuju has a bad taste.

Victor smiled gently and stared at the familiar made of magic for a few seconds. Soon, she glanced at Victor quietly, then flew to his shoulder, sat down obediently, and yawned quietly.

Huh? Good guy.

She looks like Aoko, but her personality is like Youzhu?

"interesting."

Victor gently pressed the little girl's head, which made her very dissatisfied. She wanted to hold Victor's fingers angrily, but Victor quickly flicked her head with a smile. She was slightly stunned...

With a loud bang, it disappeared into the air.

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