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Chapter 9: Territory initial development

Innumerable blueprints blurred Lin Mu's vision, but looking at the 19,190 Destiny Gold Coins in his pocket, he reluctantly gave up on those captivating and unforgettable blueprints.

When faced with a choice, Lin Mu relied on his experience: first, choose what was most lacking; then, what was best; next, what was most desired; and finally, what had the most potential... Following his own selection rules, Lin Mu quickly made a decision! He chose blueprints that would refresh the population.

He calculated that he spent 6,000 on three 'Junior Vagrant Camp Blueprints,' 4,000 on four 'Junior Refugee Camp Blueprints,' 3,000 on one 'Intermediate Refugee Camp Blueprint,' and 5,000 on one 'Intermediate Vagrant Camp Blueprint,' totaling 18,000 Destiny Gold Coins. He had 1,190 left. Unfortunately, there were no more Junior Refugee Camp Blueprints, otherwise, he could have bought one more with the remaining money.

He bought these blueprints because of the population issue. Now that the territory was initially established, the system provided a Junior Vagrant Camp, which generated about 10 vagrants daily, far from enough to meet the territory's development needs.

With these blueprints, the territory's population growth would greatly increase.

The territory could now establish four vagrant camps, one of which could be upgraded to an Intermediate Vagrant Camp due to the Intermediate blueprint, refreshing 50 vagrants daily.

Thus, three Junior Vagrant Camps and one Intermediate Vagrant Camp would refresh a total of 80 people daily.

Additionally, four Junior Refugee Camps could be established, one of which could be upgraded to an Intermediate Refugee Camp. Junior Refugee Camps could refresh 10 people daily, and Intermediate Refugee Camps could refresh 50 people daily, bringing the total from refugee camps to 80 people.

This meant a total of 160 people refreshed daily, which was very high, comparable to the refresh capability of a town-level territory in his previous life.

The refresh numbers for vagrants and refugees were the same, but their aptitudes and the chances of special NPCs appearing differed.

Simply put, vagrant camps were for people who had been displaced, while refugee camps were where the most common farmers among the lower class could be found.

Vagrants generally had higher aptitudes, and there was a higher chance of NPCs with specialties or talents appearing. For example, the NPCs appearing generally had a 3rd-grade aptitude, while refugees had lower aptitudes, usually 2nd or 1st grade, and fewer special or talented NPCs. However, if they were to be farmers for the territory, the chances of refugee farmers appearing were very high, which was very helpful for reclaiming land. Lin Mu urgently needed farmers to cultivate the land now.

The chance of NPCs with 6th or 7th-grade aptitudes appearing in vagrant camps was much higher than in refugee camps, but there was a possibility in both, it just depended on luck. Perhaps one day a 7th-grade aptitude NPC would appear in a refugee camp while none appeared in a vagrant camp. These things were unpredictable. Lin Mu had always revered probability.

He believed that with the territory's divine attribute bonus, generally increasing aptitudes by one rank, it would be a complete transformation, pushing potential to a higher level. It was truly amazing, so amazing that Lin Mu could only understand it intuitively, unable to express it in words, perhaps only the uncontrollable smile on his lips could describe it, haha.

With 1,190 gold coins remaining, Lin Mu thought for a moment and decided to buy one Junior Blacksmith Shop, one Junior Tailor Shop, one Junior Shipyard, one Junior Carpenter's Workshop, one Junior Dock, one Junior Mining Camp, one Junior Logging Camp, one Junior Fishing Ground, and three Junior Residential Blueprints that could house 5 people each. This would leave him with 90 Destiny Gold Coins. Money came and went quickly.

He didn't want to keep the last 90 coins in his pocket. Converted to Han Dynasty copper coins, it would be 9,000 coins, or 90 silver coins. The exchange rate was 1 Destiny Gold Coin = 1 silver coin.

In fact, exchanging Destiny Gold Coins for Han Dynasty copper, silver, or gold coins was very cost-effective. Take the Junior Tailor Shop as an example: the Destiny Merchant sold it for 100 Destiny Gold Coins, but if players traded or bought it from the government, it would be considered very expensive at most a few dozen silver coins. However, Lin Mu's territory was in this remote wilderness, inaccessible, so he couldn't think about going out for now, and trading with the government was out of the question.

Nevertheless, with these items, he believed the territory's development would be rapid and unstoppable. Lin Mu felt the expenditure was quite worthwhile.

The construction of buildings in "Mythical Three Kingdoms" was set to be very miraculous and somewhat referenced reality. If a player had building blueprints and sufficient resources, construction could be completed instantly. For example, Lin Mu now had the blueprint for a Junior Blacksmith Shop. The territory's initial resources were: 500 units of grain, 500 units of stone, 500 units of wood, and 10,500 copper coins. Building a Junior Blacksmith Shop consumed: 30 units of stone, 20 units of wood, and 200 copper coins. By using the blueprint and consuming resources, the Junior Blacksmith Shop could instantly rise from the ground, incredibly miraculous. Of course, in the eyes of other players, this was commonplace; such situations were common in games, so Lin Mu wasn't surprised by it.

If there were no building blueprints, constructing such buildings would require the profession of an architect.

Architects could build basic territory buildings without blueprints. As an architect's level increased, their learned architectural knowledge would also increase, allowing them to build more diverse, sturdier, and more advanced structures.

Additionally, architects were important for managing water conservancy. Their branch, the 【Water Conservancy Supervisor】, was a very prestigious profession!

As the territory's construction and development grew faster and larger, more architects would be needed, and the requirements would be higher. Lin Mu also placed great importance on this profession in his plans. He would mention it to Chang Yin when discussing territory affairs, to ensure Chang Yin prioritized it in managing the territory, as Lin Mu was temporarily not managing the territory much, with Chang Yin, who was gifted by the system, in charge.

The architect profession in ancient times was the legendary bricklayer, but "Mythical Three Kingdoms" combined reality and changed its title and professional characteristics. There were many such professions in "Mythical Three Kingdoms."

Lin Mu basically knew about the common ones: blacksmiths, tailors, lumberjacks, miners, architects, inscription masters, priests, sailors, teachers, stable masters, beast tamers, alchemists, doctors, herbalists, farmers, hunters, butchers, cartographers... There were also other rarer ones, such as mechanists, geomancers, sword-smiths, etc., which Lin Mu wasn't entirely clear about and didn't know if he would encounter them.

Players could also take on such professions, either as a secondary or primary profession. They could change professions at private schools or academies in system-controlled places like commanderies or counties, and there were no restrictions on the number; they could change to as many professions as they wanted, as long as they had the energy and stamina to manage and upgrade them.

Lin Mu's requirement for himself was to be a main general, and he planned to choose alchemy as a secondary profession, but he could make adjustments later if circumstances changed.

After spending all the Destiny Gold Coins, Lin Mu led Yuan Zhi out of the 【Dragon Temple】 and back to the village's council hall.

After all, Yuan Zhi couldn't stay in the 【Dragon Temple】 for long.

Compared to Lin Mu's haste, Yuan Zhi was now leisurely.

Back in the village's council hall, he found Chang Yin, who was busy registering the newly refreshed vagrants for the village. Lin Mu counted them carefully; there were 11 people. Not bad, the territory now had 15 people, reaching double digits, which was a breakthrough.

Lin Mu said to Chang Yin, "Yuanjian (Chang Yin's courtesy name, close acquaintances usually addressed him by his courtesy name to show respect), please arrange for Yuan Zhi to rest in the side room of the village council hall later. Oh, by the way, this is Yuan Zhi, a special merchant in our territory, very helpful to our village!"

Lin Mu gave a slight hint, believing that with Chang Yin's intelligence, he would easily understand and know to win over this merchant named Yuan Zhi.

"Okay, no problem!" Chang Yin looked up and replied. Chang Yin didn't ask if Yuan Zhi would be registered.

On the way back, Lin Mu had also asked Yuan Zhi if he could be registered in 【True Dragon City】, but the answer was no; they could not be registered.

Lin Mu was a little disappointed. If he were registered, he could view all his attributes, and from his attributes, he should be able to analyze some things, but he didn't force it.

Registration was a very important setting in "Mythical Three Kingdoms." Registered players or native NPC lords had permission to view their attributes, because the drop rate of skills like detection in "Mythical Three Kingdoms" was relatively low, and many players hadn't learned such skills, so they could only stare blankly, unable to obtain much character information. If it was a special item, it also needed appraisal, which players couldn't view.

Therefore, registration became very important, allowing one to view attributes, though not all attributes could be viewed. For example, if this person was a spy or an infiltrator, how could Lin Mu detect it? Such things were impossible to distinguish, having their limitations. However, the registration function was very important for many players.

Regarding the registration management system, players and native NPCs had different treatments.

Native NPCs who were registered had great freedom and few restrictions. For example, if an NPC was registered but later found the place unsuitable, they could withdraw their registration. The system would not impose penalties. Of course, if players pursued responsibility and assassinated them, that would be another matter.

However, if a player registered, the intangible resources such as prestige, merit, and titles gained during their registration period would incur huge penalties upon withdrawal. While not completely zeroed out, the penalties would be significant, determined by the player's specific situation.

When Lin Mu left a large guild, he also suffered a significant system penalty because his strength, equipment, and prestige within the guild were relatively high. Upon leaving the guild, he essentially became a nobody, and the penalty was very severe.

Lin Mu briefly recalled the past, but it was nothing. Now that he was so formidable, he didn't need those things; he would pursue better goals.

Pushing down his thoughts, Lin Mu continued to handle basic territory affairs. After all, he was quite idle now, and many plans from his memory couldn't be carried out due to his low strength. For now, he would be a busy little bee.

Lin Mu used both the vagrant camp and refugee camp blueprints, and immediately, eight buildings rose from the ground in the village. The Junior Vagrant Camp gifted by the system was present from the village's establishment and was not technically a territory building. However, after Lin Mu upgraded it with an Intermediate Vagrant Camp blueprint, the gifted camp became a territory building that he needed to maintain and manage himself.

Three Junior Refugee Camps, one Intermediate Refugee Camp, three Junior Vagrant Camps, and one Intermediate Vagrant Camp were the current sources of population for Lin Mu's territory. An increase of 160 people daily was quite significant, and he wasn't worried about not being able to support them. Although Lin Mu's territory lacked the convenience of a system-controlled government, the wilderness also offered many resources: wild animal meat, wild fruits, and the fishery products from the Yinglong River in Yinglong Valley. Food would certainly not be scarce like for other players.

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