Who asked Fengzhizaki to send the personnel information to Nintendo only last weekend?
Nintendo was closed on weekends, and it was not until Monday, which was yesterday, that they obtained the personnel information and started to make visitor passes.
Under such tight circumstances, it’s already pretty good that the visitor pass was produced. What else is there to complain about?
In order to ensure the authenticity of visitors' identities, Nintendo produces visitor passes with headshots.
After carefully checking the visitor's passes, the staff member found that all the information matched. "Your visit qualifications have been confirmed. Next, I will briefly explain a few precautions during the visit. I hope you will comply."
Seeing Yushan and the others nod, the staff member continued, "First of all, taking photos is prohibited during the tour. If you need to take a group photo, you can take it now. Photography is strictly prohibited inside the company."
In fact, it is okay to take pictures in the administrative building, but Nintendo decided to observe the visitors. If all visitors are willing to comply with the arrangements, then the risk of opening the development building to visitors will be much smaller.
"I understand. What else?" Upon hearing this, Yushan Heren nodded and said.
Listening to Yushan Kazuto's words, the staff member couldn't help but look at the others. After seeing that everyone nodded to show that they understood, he continued.
“Second, it’s still working time.
When visiting, please do not talk to the employees to avoid affecting the work progress. "
Hearing this, Tsuchima Mai couldn't help but blink slightly. She had originally been thinking that if she could meet a celebrity producer, she would go and ask for his autograph!
However, the staff now said that it was not allowed to talk to employees, so Doma Yui's idea of getting an autograph was shattered.
"What should we do if it is an employee of your company who takes the initiative to talk to us?" On the other side, Yushan Heren spoke.
"As long as they are not classmates, you can just go and talk to them." Hearing Yushan Heren's question, the staff member was not annoyed and explained patiently.
However, she felt that unless the employees were assigned to receive the students like herself, it was unlikely that Nintendo employees would take the initiative to talk to the students.
After receiving the other party's answer, Yushan Kazuto couldn't help but nodded and continued to wait for the other party to explain.
"The third and final point is that I hope that after the visit, the students will not regard this visit as a topic of conversation."
This does not have to be strictly followed. After all, Nintendo cannot control that much. It is just a request.
The main thing is that even if no secrets were leaked, Nintendo would be in trouble if other people knew about the visit.
Chapter 2460: Top-notch game, mediocre building
As one of the most famous companies in Kyoto, Nintendo has received many visiting requests from local schools in Kyoto.
However, these applications were basically rejected by Nintendo.
However, today, Toyonosaki, a school from Tokyo, has obtained a visiting permit from Nintendo.
If local schools knew this information, they would definitely express dissatisfaction.
But fortunately, today is Tuesday, a workday, not a weekend or other day off.
In this way, as long as the students of Fengzhizaki do not deliberately publicize it, it is generally difficult to be discovered.
After examining Yushan and the others, many newly arrived students came around, and the staff member said, "You can take a break here, or walk around the door and take photos. The tour will officially start in about ten minutes."
After saying that, the staff member walked towards several new students. Yushan and the others looked at each other, then walked away a few steps, chose a good angle, and took a few photos.
However, it must be said that the appearance of Nintendo's headquarters building is not at all consistent with the business the company operates.
Developing games at Nintendo is one of the coolest jobs a gaming professional can imagine.
However, Nintendo’s headquarters building has nothing to do with the word “cool” and can even be described as having a bit of a “rustic” feel.
No wonder some people say that Nintendo has top-notch games, a first-class company, but a mediocre building.
This tofu-block building doesn't even look as modern as the Japan Chess Institute, which can't help but dampen people's enthusiasm for taking photos.
However, Yushan and a few others still chose to take a few photos. After all, taking photos was not allowed inside Nintendo, so they had to take a few photos outside to prove that they had been there.
While chatting, several people observed their surroundings.
More and more students gathered at the entrance of Nintendo headquarters. When Yushan and his companions arrived, there were only fifty or sixty people, but now there should be more than a hundred people.
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"I didn't expect so many people would come to visit Nintendo." Looking around, Tsuchima couldn't help but whisper.
"It's normal. Most people, even if they are not fans of Nintendo, have played or watched Nintendo games." On the other side, Yuuki Asuna spoke.
She can't be called a game enthusiast, but she is more of a casual player. However, she has played many famous IP works such as Mario and Pokemon.
"But there are still too many people. There are nearly twenty self-selected options in the whole of Kyoto!" Upon hearing this, Doma Mai couldn't help but say.
Hearing this, Yuuki Asuna couldn't help but nodded. The number of students who chose to visit Nintendo was indeed surprising.
It would be great if my company could have such a number of visitors someday.
Looking at the students who kept gathering around, Yuuki Asuna couldn't help but daydream.
……
On the other side, several staff members were whispering to each other.
"How many visiting students have registered now?" asked the team leader.
"There are now one hundred and twenty-seven people." Upon hearing this, the staff member in charge of statistics spoke up.
He is not responsible for reviewing the registration of the students, but the staff who have completed the review must summarize the data.
"One hundred and twenty-seven people. As I remember, the total number of students who signed up to visit the company was only one hundred and fifty-three." Upon hearing this, the team leader couldn't help but speak.
"Yes, there are still 26 people who have not registered, although it seems that more students have arrived over there.
The staff in charge of statistics pointed to the location of the bus stop and said.
“Let’s register the students who have just arrived, and then officially start the tour.” After thinking for a while, the team leader spoke.
Because the tour was not a unified one, many students came in separate groups. In this case, it was impossible to wait for everyone to arrive before starting the tour. It was impossible to wait for one or two latecomers with so many people.
Therefore, when most people have arrived, the tour can begin. As for those who arrive later, whether to arrange for a guide to lead them on the tour or for them to directly join the original large group depends on the situation.
……
"Dear students, I am sorry to have kept you waiting."
After registering the last few students who had arrived, the team leader walked to the front door of Nintendo and apologized.
Yushan and a few others were the ones who arrived a little late, and they had been waiting for more than ten minutes. Those who arrived the earliest had been waiting at the door for more than twenty minutes, so their apology was understandable.
However, most of the students were quite polite and expressed their understanding. Seeing everyone's reaction, the team leader smiled and continued:
"This time, we received a total of 153 visitors' applications. So far, 135 have arrived, and 18 are yet to come."
"To be honest, I have worked at Nintendo for a while and have experienced several reception jobs, but none of them has been as large-scale as today. Thank you all for your love for Nintendo!"
After saying that, the team leader bowed to everyone. Many classmates also quickly spoke up, saying that it was an honor for them to be able to visit Nintendo. In short, the main focus was on commercial mutual flattery.
"Although some students have not arrived yet, most of them have already come. We don't want to keep them waiting too long, so let's start the tour now."
Hearing this, many students couldn't help but cheer.
I was originally wondering how long I would have to wait before Nintendo would allow me to visit, but I didn't expect the visiting time to come so quickly.
"It's okay to cheer at the door now, but don't make loud noises once you enter the club!" the team leader reminded.
Hearing this, many students felt a little embarrassed, but they still nodded.
"Since everyone is a little impatient, let's set off without further delay."
After saying that, the team leader walked in front, and the classmates followed him spontaneously and walked into the Nintendo headquarters.
The first place we visited was still the Nintendo administrative building.
This is also the place with the most tourists when Nintendo is open for visits.
In fact, there is really nothing to see in the administrative building. Although the name of this administrative building is Nintendo, it is not much different from an ordinary administrative building.
Walking into the building, the first floor was empty with only an inconspicuous reception desk.
Because it is generally not open to the public, the reception desk has become just a decoration.
However, occasionally, Nintendo will still approve a few sporadic visit applications, which seems to be the most important reason why the reception desk is still retained.
Chapter 2461 The History of Nintendo
After visiting the first floor of Nintendo's administrative building, to be honest, most of the students were a little disappointed.
I originally thought that the Nintendo headquarters should be filled with images of Nintendo's famous IPs such as Mario and Pokémon, but I didn't expect that the entire first floor of the administrative building was empty, and there was no one working there. There were only a few Japanese-style rooms.
The team leader in charge of guidance could also see that, in fact, when they first came to the headquarters, most of their feelings were similar to those of the current students.
However, after working for so long, I have become accustomed to it over time. If one day the leadership wants to make drastic changes to the renovation and construction of the headquarters, I might feel a little uncomfortable with it.
Turning around and looking at everyone, the team leader didn't say much, but just led a few people to the second floor.
After walking up to the second floor, we finally saw some Nintendo elements around us.
But it’s not a game, or strictly speaking, not a video game.
On the second floor of Nintendo headquarters, you may see some pictures of Hanafuda, in addition to some things like mahjong and shogi.
Nintendo originally started out by producing Hanafuda, which is actually something like playing cards.
The original ghost card game was also played with Hanafuda, but nowadays, playing cards are more commonly used.
After all, everyone has a few decks of playing cards, but not everyone has Hanafuda.
Nintendo started out by producing Hanafuda cards, and later expanded into various desktop entertainment products.
In fact, one of the shogi chessboards in Kazuto Hayama's home was produced by Nintendo. Based on this impression, Kazuto Hayama became even more curious about Nintendo.
Later, as it realized the continued decline of tabletop games, Nintendo opened up a new track - video games, and eventually achieved its current status.
In fact, this kind of career change mid-term is quite common in Japanese companies, but it is amazing that one can become an industry leader after changing careers.
Although Nintendo's main business has shifted to video games nowadays, it has not abandoned its original businesses such as hanafuda and mahjong.
"These pictures represent the historical changes of Nintendo. Although Hanafuda and Mahjong are no longer Nintendo's main businesses, we should not forget that these businesses were the driving force behind its development in the beginning."
Listening to the team leader's explanation, everyone couldn't help but blink slightly. Most people actually don't know this part of Nintendo's history.
After all, when we were born, or even when our parents were born, Nintendo was already the ruler of the gaming world.
If there are fewer visitors, the group leader may lead everyone into a room and teach them how to play Hanafuda.
However, there were more than a hundred people visiting, and if the two sets of hanafuda cards were put together, there would not be enough for each person to take one, so we had to give up.
Walking to the corner of the second floor, there were still some toys placed inside.
"Here are some of the things our company produced in the 1960s, ten years before the development of the game."
"Thanks to Mr. Yokoi's accidental creativity, our company developed and sold the first best-selling toy - Super Monster Hand. Later, we developed a series of classic toys such as Super Baseball and Twister, laying the foundation for the company's transformation."
The team leader's introduction was quite good and his wording was very precise. For example, for the Super Monster Hand, he described it as "the first best-selling toy" instead of the first toy.
In fact, Nintendo also produced toys before producing Super Monster, but the response was mediocre.
It was not until the Super Monster became a hit that Nintendo shifted its main business to toy production, and later developed the ray gun which became a global hit.
It was precisely because of the production of light guns that Nintendo gradually paid attention to the electronic game industry. After all, the light guns they produced were naturally compatible with electronic games.
Of course, before reaching this point, Nintendo also took many detours. Several real-life ray gun projects almost bankrupted the company. These team leaders will not introduce them to everyone.
In fact, Nintendo has taken many more detours than these. It has produced fast food, run a taxi company, and even produced kitchen utensils, but without exception, these projects have all failed.
In comparison, the detour of the real-life ray gun is, relatively speaking, a relatively straight path that Nintendo has taken. At least it has accumulated the technical foundation, right?
Of course, the rumor circulating online that Nintendo has run love hotels is just a rumor. After all, when Nintendo was frantically testing the waters in other industries, there was no such thing as love hotels.
But now, Nintendo actually runs a hotel, which is a memorial hotel converted from the Nintendo headquarters in the 1950s, with accommodation starting at 80,000 yen a night.
……
"You can all feel free to look around the second floor now. There will be more employees working on the floors above. I need to go up there to communicate first."
After introducing the situation on the second floor, the team leader couldn't help but speak.
Hearing this, everyone nodded.
To be honest, most of the students were disappointed when visiting the first floor.
But after reaching the second floor, although I still didn’t see those well-known Nintendo IPs, I couldn’t help but feel a little bit of anticipation.
As they watched the team leader go up to the third floor, everyone started talking in low voices.