two
Although there are not many staff members in the building, there are still some.
When she arrived at the toy exhibition area, Tsuchima observed carefully for a long time, but she did not see several toys with dark history produced by Nintendo - the Super Periscope and the Love Tester.
The Super Periscope is a toy that is said to be able to peek into the "girls' bathroom".
The love tester is a toy that tests microcurrents by treating people as resistors.
However, when testing this game, you need to hold the metal ball in one hand and hold the other person's hand tightly with the other hand to form a closed loop.
Therefore, couples who play the love tester game together are actually already in a very close relationship. If the result shows a high degree of match, everyone will be happy. However, if the result shows a low degree of match, there is a possibility that the relationship will break down.
Therefore, Nintendo will definitely not display these two toys.
"Umi-chan, what are you looking at, death?" Walking to Umi-chan's side and seeing Umi-chan looking at the toy display cabinet with a look of immersion, Touma Sanae couldn't help but ask.
Chapter 2462 Development Headquarters
"No, nothing. I just feel that the toys inside are somewhat familiar, as if I played with them when I was a child." Upon hearing this, Tsuchima Mai couldn't help but say unhappily.
She also knew that she was so engrossed in what she was watching that she couldn't help but attract the attention of Toumori Sanae.
"Have you ever played with these antique death toys?" Toumori Sanae was not polite at all and asked directly.
Hearing this, Tsuchima Mai couldn't help but blink slightly, not knowing how to respond.
To be honest, what Sanae Touma said is not wrong, but these toys produced by Nintendo are still fun to play with even now.
After strolling around the second floor and looking at the various products that Nintendo had ever produced, the team leader came down from upstairs.
In fact, he did not tell the truth just now. Although the list of names for this visit arrived a little late, in fact, the Tomomori family and Toyonosaki had already communicated with Nintendo about the visit.
The staff of our company also knew that someone would come to visit today. The team leader said he had to go upstairs to communicate with the other staff, but it was just an excuse.
In fact, he went upstairs just to report the current situation to his direct superior and apply for a wave of benefits from him.
In any case, just a simple tour of the headquarters is still a bit too simple, and many things cannot be discussed in depth, otherwise it is likely to expose Nintendo’s secrets or its past dark history.
After much thought, the team leader felt that in order to enrich the visiting experience, the only way to do it was through "souvenirs".
After all, many technology companies will distribute commemorative gifts to onlookers when participating in electronic exhibitions, not to mention those who come to visit the company directly.
After listening to the report, the boss also approved the other party's suggestion, but he was a little confused about what commemorative gifts to give out. However, after a brief communication, it was decided.
However, the gift aspect cannot be announced yet and needs to be placed at the end of the entire tour.
……
The upper floors of the administrative building are actually quite similar. After all, they are the workplaces of administrative staff and there is nothing too special about them.
If there is any difference from the two floors below, it is that there are far more Nintendo elements than in the two floors below.
However, this small difference alone still made the students a little disappointed. Originally, everyone thought that they would be able to see something "cool"!
It took less than 30 minutes to tour the entire administrative building, and that included the time for the team leader to communicate with the leader. Without that time, it would probably have taken only 20 minutes to complete the tour.
This made the team leader feel a little ashamed. If there were fewer people coming, he could let the students experience Hanafuda or even Nintendo's cafeteria. He felt that the ramen in the Nintendo cafeteria was worth a try.
However, with so many students visiting, it is impossible to arrange these experiences.
Seeing that the students present still seemed unsatisfied, the team leader took a deep breath and made a decision.
"Dear students, the tour of the administrative building has come to an end. Next, we need to walk a few hundred meters to the development headquarters. I hope you will bear with us."
Hearing this, the students who were originally a little listless suddenly became energetic.
Originally, no one had any hope of visiting the development headquarters, but unexpectedly, the team leader gave everyone a surprise at this time.
In fact, this decision was made after careful consideration by the team leader.
The main reason was that all the students behaved relatively well during the visit. Even when the team leader left the second floor, he did not secretly take out his mobile phone to take pictures.
These aspects reflected the overall high quality of the students, so he felt at ease to bring the visiting students from Fengzhizaki to visit the development headquarters.
Of course, on the other hand, it is a compensatory mentality.
After all, many students had been waiting in front of the gate for almost half an hour, but the time they spent on the tour was not enough to keep up with the waiting time, which was a bit disappointing.
However, if the other person thinks about the rides at Disney, where one has to queue for an hour or two but can only play for a few minutes, the guilt they feel may be reduced.
By the way, Tokyo Disneyland also has a big queue, or in other words, all Disney parks in Asia actually have the problem of long queues.
The Japanese are particularly keen on queuing. Generally, they like to queue behind the longest queue.
This can be seen from the fact that many slightly famous restaurants in Japan require people to queue up to dine in.
Following the team leader downstairs, we walked out of the Nintendo administrative headquarters area and then headed towards Nintendo's development headquarters.
The two buildings are quite far apart, but their styles are highly unified, both are tofu-style buildings.
The slight difference is that the glass at Nintendo's development headquarters is larger, and the glass color is slightly different from that at Nintendo's administrative headquarters.
From this point of view, Nintendo's development headquarters is still a little modern.
Yes, but not much.
When we walked to the gate of Nintendo's development headquarters, there was a small sign at the door with two lines of words on it:
Nintendo Co., Ltd
Headquarters Development Building
The English translation is also included below.
There is also a sign at the entrance of Nintendo's administrative headquarters, which also says
The words "Nintendo Co., Ltd." are written on it, and even the font is exactly the same as the one on this sign.
The difference between the two is that the sign at the entrance of Nintendo's administrative headquarters only has the seven large characters "Nintendo Co., Ltd." without a second line of text and no English translation.
Following the team leader into the development area of Nintendo's headquarters, everyone became excited again.
This is where the famous Nintendo EPD is located.
Most of Nintendo's first-party games are produced in this building.
Nintendo's console design and other work are also carried out in this building.
It can be said that even such a simple tofu building, if any disturbance occurs, may make the hearts of players around the world tremble.
As they walked to the front of the building, most of the students couldn’t help but feel like they were making a pilgrimage.
Even though after entering the development headquarters building, I found that there was not much difference between it and the administrative headquarters, I still felt that the trip was worthwhile.
Entering the development headquarters is a little more troublesome than entering the administrative headquarters.
After all, the team leader is considered an administrative staff member. Even if he wants to join the development headquarters, he needs to communicate with the staff of the development headquarters.
Fortunately, the negotiations between the two sides were very quick, and a few minutes later, the door of the development building was opened, and everyone's mood could not help but become excited.
Chapter 2463 The Third Development Group
Walking into the development headquarters, although from the outside it looks like an ordinary tofu building, the visual experience is much better after entering the building.
Although unlike those famous technology companies in Silicon Valley, the entire building is not built with a very high-tech feel.
But after all, we just visited the administrative headquarters. If we compare it with the administrative headquarters, the sense of technology of the development headquarters is reflected.
"This headquarters development building was designed and built by the nationally renowned architectural design firm, Nippon Design. Next to the building, Nintendo's second headquarters development building is also under construction and is expected to be completed in December 2027."
The team leader introduced while walking in the development building of the main company.
Listening to the other party's introduction, everyone showed a look of suspicion on their faces.
Such a tofu-block building, with a design that is almost indistinguishable from Nintendo's administrative headquarters, was actually designed by "Japanese Design"?
This makes people wonder whether Japanese design received kickbacks.
But this is normal. Many designs in Japan are so fine-tuned that you can hardly see them, but the price is very expensive.
For example, the development building of Nintendo's headquarters has larger glass and a different color than that of Nintendo's administrative headquarters, which is a relatively obvious change.
"The first floor is a dining and entertainment area. You can play table tennis here, and when you're tired you can go into the restaurant to have a meal."
This design is much better than that of the administrative headquarters.
After all, although the administrative headquarters also provides catering, it is supplied by the cafeteria.
However, there are many restaurants in the development building of our headquarters for employees to choose from.
Previously in the administrative headquarters, it was difficult for the team leader to arrange for so many students to eat together. But in the development headquarters, everyone can choose the restaurant to eat freely.
However, this design also has certain problems, that is - the cost of dining has increased.
After all, each of these restaurants also needs to make a profit. Although Nintendo will give employees meal allowances, if they eat more or eat better, it will still exceed the allowance amount by a lot.
However, the average salary of the development department is slightly higher than that of the administrative department, so not many people care about it.
There are also many vending machines on the first floor.
Compared to the ordinary vending machines in the administrative headquarters, the machines in the development headquarters are obviously more unique.
It can be seen that each vending machine is carefully designed, which can be reflected from the appearance pattern to the items sold in the vending machine.
"Can we buy something from the vending machine?" a classmate suddenly asked.
"Of course you can, but please note that vending machines only accept cash. Bank cards or NFC payments are not supported." The team leader replied.
Upon hearing this, many students couldn't help but blink. They clearly saw that there were IC sensing devices and NFC sensing areas on the vending machine. Why did the team leader say that the vending machine did not support bank card and NFC payments?
In fact, these devices are exclusively for use by Nintendo’s internal employees. The people who came to visit Toyosaki did not have Nintendo’s employee cards, so they naturally could not use these functions.
However, despite their doubts, everyone still walked to the vending machine and started buying.
It has to be said that the goods sold in the vending machines are quite rich, mainly various co-branded foods and beverages of Nintendo.
However, all of Nintendo's major IPs are big players in collaborations, especially Pokémon, which has an alarming number of collaborations. Those listed in vending machines are only a part of them.
Although Yushan Kazuto did not have the fanaticism of a convert, he still walked to the vending machine.
Yushan and Ren hadn't had a drop of water since lunch, and now they were feeling a little thirsty.
Looking at the various co-branded drinks in the vending machines, Yushan and others were a little dazzled.
But soon, Yushan Heren saw a more special drink - Kangshou Fu Qingmei Green Tea.
This drink is co-branded with the upcoming Mario Movie 2.
It is said that this drink was also involved in the co-branding when Mario Movie 1 was released.
Perhaps they tasted the sweetness of success that time, so this time, they collaborated in advance before Mario Movie 2 was officially released.
After a little thought, Yushan Kazuto chose this drink.
A 500ml bottle of drink is only 100 yen, a 1l bottle of drink is only 150 yen, and it’s a co-branded product. What else do you want at this price?
After paying the money, Yushan Heren received a 1L bottle of iced Kangshuaifu Qingmei Green Tea.
I have to say, a sip of cold plum green tea is quite thirst-quenching.
Gradually, everyone finished their shopping and returned to the team leader's side.
Seeing everyone gathering together, the team leader said, "Since most of the students have already finished shopping, let's go upstairs first."
"Those who haven't finished shopping don't need to worry. After you finish touring the development headquarters and go downstairs, you can buy something or eat in the restaurant."
Hearing this, some students who were still reluctant to leave the vending machines came over.
Since there will be a chance when we come down later, there is no need to rush.
“The second floor is the most important
One of the development teams——Nintendo Development Headquarters Third Development Team!"
"Maybe this name doesn't sound strange, but it makes people feel a bit like 'small fish'."
As he was talking, the team leader couldn't help but pause, and everyone couldn't help but chuckle.
A development team named directly with numbers like this really gives people the feeling of being a small fry.
"But what if I say that the third development team is the group responsible for the development of the Zelda series?"
Hearing this, many students suddenly became respectful and couldn't help but feel a little sorry for their previous thoughts.