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Chapter 454: He never came down from the altar.

Chapter 456: He never came down from the altar.

have to say.

Running, jumping, tossing and turning, the perspective is a little more special.

It does look like it's very operational.

But only those who have played the game know that Luo Shiyao is indeed in a panic at this time.

Luo Shiyao blushed, but Li Jinglin didn't expose it.

"Yeah, yes, Yaoyao is good at playing games, very good."

Yu Ze and Liao Changyong glanced at Luo Shiyao in surprise, but didn't pay much attention.

However, the staff was suppressing laughter, and Luo Shiyao's face turned even redder.

Of course, the confusion is only a short-term problem.

But it was because after a long chase and interception along the way, he saw a blessing point in front of him, but he fell next to the blessing point.

Next, Luo Shiyao's magical gaming experience begins again.

For example, you see an open door next to you and something is shining inside.

【Song "365 Miles"】

In fact, from the time she was on the Holy Tree stage, Luo Shiyao already roughly understood what this game was like for novices.

It's all a lot of fun.

But obviously, for Luo Shiyao, this is much more acceptable than directly attacking the big tree guard at the beginning. After all, Luo Shiyao had already practiced parkour skills when the Holy Tree was on the stage.

Luo Shiyao moved forward.

But obviously, taking the back roads isn’t always smooth sailing.

The next play experience is very interesting.

In the dark, there is a Storm Rider inside, who will dazzle you.

[Translation, translation, what TMD is a surprise]

Entering the city, you have two options.

But in fact, for players who are used to guidance, in a game with weak guidance and emphasis on exploration, it is possible that even the boss will not be found.

Luo Shiyao's mentality exploded slightly.

【Where is the boss】

Next, he faced all kinds of bombs, heavy crossbows, swarms of troops surrounding him, flames and explosions flying all over the sky, and small soldiers with good combat skills chasing after him.

Seeing this option, Luo Shiyao immediately became excited.

"Uuuuuuuuuuuuuuuuuuuu couldn't I just take the path?"

Congratulations, you hit the boss's face.

"I would rather die than lose my dignity!"

You think you can find the boss, but you can't actually find it.

So, the door opens.

Luo Shiyao experienced all kinds of monsters from the underworld.

what is this? !

"What? Let me take a detour? That doesn't exist!"

As soon as I stepped into the room, CG hit me and the door was slammed shut.

Even Yu Ze and Liao Changyong watched it with great interest, and even forgot about music for a while.

I even ran away from the sacred tree!

So, the dignity is gone.

The reason why Soul Games has quite a few die-hard fans is precisely because this kind of game can be summed up in one sentence.

Main entrance or path.

Not because it’s difficult.

[Where is the next blessing point]

Be brave my friend!

But if you think you can't find the boss, just keep rushing forward, and then you'll run around like a headless chicken.

Laughing to death, many people subconsciously feel that soul wandering is tormenting them, and they die repeatedly after beating the boss.

After being educated by Mr. Bad Omen for almost an hour, the rebound and attack mode back-up skills he had learned from Valkyrie were brought into play, and he successfully defeated this early and mid-term boss dressed as a novice boss.

[Where am I, what should I do]

Next, we can finally enter the first large-scale important location that Luo Shiyao came into contact with, Stonewell City.

【Large 3D Temple Escape】

After finally coming out, you go up the stairs, only to find that all around you are oil barrels. The mobs on the opposite side throw fire, giving you a wave of brilliant explosions.

I learned a lesson in my next life. I happily killed the monster with one knife. I moved forward and met love again around the corner.

A monster hiding by the wall rushes out and stabs you in the back.

He won't die directly. At least he will leave a bloody skin for you, and you can kill him with one knife with your backhand.

But scary enough.

Players who play the game will have memories in the process of constant "surprises", and can avoid all traps with ease and skill, which will bring a great sense of happiness to the players.

"Hey! I know it as a horse rider!"

Luo Shiyao's memory improved and she saw a vast corner outside the front door, which seemed very conspiracy-like.

He stretched his perspective vigilantly and glanced inside the door.

Sure enough, there was a man squatting in a dark corner with a dagger in his hand, preparing for a sneak attack, but Luo Shiyao predicted it in advance.

This happiness comes.

Then, just after killing the mob that wanted to sneak attack on him, he was stunned for a moment. Another one fell from the ceiling.

So, under the repeated cycle of "Holy shit!" "Eika Miyazaki!!" "Hahaha I knew it!", the happiness began to double.

Obviously, the playing experience is not good, but at least the viewing experience is full.

It is completely conceivable that a game full of so many surprises will have a live broadcast effect.

In fact, there are many similar bridges.

For example, a dump truck crashed into a cemetery.

There seemed to be no one there, but when I walked over, I found a monster falling from the sky. When I was about to run in the opposite direction, I found another monster blocking the "Er Immortal Bridge" that blocked my way back.

Of course.

Difficult, in fact, it is not difficult. There are many places where you can take detours and many monsters that you can avoid. There is no need to fight to the death. You can first collect artifacts, spend money to upgrade, and become the Shilipo Sword God. You can also use wheelchair props and the like. to skip classes.

Weird and gaudy, the choice of difficulty is entirely up to the individual.

The real attraction is the fun of exploration and the surprises everywhere.

Maybe the reward you get after passing the level is just a mushroom.

Or maybe the artifact is lying at your feet as you pass by.

Maybe the teleportation trap was triggered, and a group of dung monsters were chasing you outside. Just when you were feeling unlucky, you suddenly found your way out and picked up powerful weapons and skills while walking.

It goes against common sense, against routine, and against intuition.

The core of Soul Travel is not that it is difficult. On the contrary, it can be said that at least in the magic circle, it is not difficult at all. You can even pass the level without brains and operations. The game itself encourages players to play some different routines and simpler strategies. .

The real core is surprise.

You can fully understand this by looking at the exclamations from these players who have obtained test qualifications from time to time.

Either a shock or a surprise.

Of course, if you are a hard-core player, you can also just go straight up and practice with weights to increase the difficulty, and then enjoy the great pleasure of success after countless failures.

I saw players using different gameplay and enjoying different fun.

Li Jinglin suddenly couldn't help but speak.

"In this world, there can be at least hundreds of millions of gamers shouting "Old Thief NB" and "Souls" NB", but in fact, the sales volume of games is still a niche. Sekiro has a sales volume of more than 3 million, and Dark Souls has just Over ten million."

Li Jinglin's expression was quite complicated.

While sighing, he also shook his head.

"Players shout NB, but in fact, not many people really understand him and his game. Even the self-proclaimed die-hard soul players and soul scientists can really understand the old thief. many."

"Oh?"

Liao Changyong and Yu Zeruo looked over with interest.

Just listen to Li Jinglin continue to speak.

"He just wants more players to play his games and experience the joy brought by Souls games more easily."

"I think I can chat with him very well because we have similar ideas. I think art is for appreciation and should not be praised. The more people appreciate it, the better. Keep it fun and lower the threshold."

Li Jinglin pursed his lips in anger.

Looking at Luo Shiyao, who was hammering and reattaching Greg's limb, and looking like he was about to clear Stonewell City, he glanced at another player next to him who was still fighting fiercely with the big tree guard.

Not far away, there was another unlucky guy who explored in reverse and was teleported to Galid.

There was also a player who also arrived at Stonewell City, but was not in a hurry to fight the boss. He was exploring every room and found many carpet-like geese with hidden Easter eggs.

Every player's choices are different, the difficulty is even different, and the game experience is naturally strange.

"He also believes that games are for playing and should not be praised. The more people play, the better."

"So, even though many so-called hard-core soul gamers think that difficulty is the soul of soul game, Miyazaki Eika still gives the freedom of difficulty selection back to the players themselves, and actively caters to a wider range of players and provides more Surprises, and game modes.”

Li Jinglin smiled.

"This time, the old thief has fallen to the altar again."

"Haha, what about you?"

Liao Changyong laughed and glanced at Li Jinglin.

The design of the scene music in "Elden's Ring" made Liao Changyong know how to play it.

"Director Li has been on the altar and has never come down."

Yu Ze was more direct. He waved his hand and spoke categorically.

"Hahaha!"

Liao Changyong laughed again.

Strongly Agree.

Experimental music, what is experimental music?

Isn’t it music that only exists for theoretical construction and experimental discussion?

It has no practical value, let alone commercial value and artistic value.

But rather.

Li Jinglin perfectly applied experimental music in this aspect of the game scene soundtrack.

It directly gives it high commercial value.

It's totally conceivable.

After "Elden's Ring" was released, the soundtrack of this scene alone was enough to teach many musicians a lesson.

“I’m now very interested in the score for this entire production.”

Liao Changyong looked through the entire music album.

It includes almost all scene music, battle music, boss music, etc.

The chart information of each piece of music is strong enough, and it also has very strong hints of details.

For example, in the login music and opening CG, the use of theme motivations and changing styles strongly hint at the story content of the entire game.

Liao Changyong really wants to know how many details are contained in these soundtracks.

Moreover, Li Jinglin originally said that "the development of games can bring about the overall development of music, and can even provide more employment options for music graduates."

Looking at it now, it’s completely feasible!

(End of this chapter)

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